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DEMON RUNNER. A game made for the 3rd Newgrounds Game Jam and completed in less than 72 hours.
Team Dildo: Josilver, Aigis, and Fungasm
Game theme: Demons Eating Transparent Towers
Controls: Up, Down, Left, and Right arrow keys or W, A, S, and D. Spacebar to pause and to proceed when prompted.
Vibe-Newgrounds - "[8bit] dirty work" http://www.newgrounds.com /audio/listen/220290
Mahamajama - "Square Wave Rocksteady" http://8bc.org/music/Maha majama/Square+Wave+Rockst eady/
DjRockAlot - "**Happy Ducks Snes 8bit Song**"
Vibe-Newgrounds - "[8bit] because she said no" http://www.newgrounds.com /audio/listen/221114
J.Arthur Keenes - "The Battle of Spaghettysburg" http://8bc.org/music/J.+A rthur+Keenes/The+Battle+o f+Spaghettysburg/
RetroManOMG - "|Happy Times|" http://www.newgrounds.com /audio/listen/396157
Originally I was going to rate this game 6
But the music of the 3rd level was so friggin epic I just couldn't do that, sad it's the only one not present in the song bank. Also the graphics and expressions are designed in a very professional way, honestly.
It has some graphics, but jumps are to hard, like You didn't even test this game before sharing.
It could have done with better instructions
I completely failed at my first try, and it wasn't until I looked down into the comments that I realized that you weren't supposed to simply jump over everything. I know you left instructions but they're very unclear on what exactly it is you're supposed to do. The last two rocks also looked a bit too similar so that was also confusing.
For those with the same problem-
In level 1, press up for the ^-shaped rock and down for the V-shaped one.
In level 2, same for both rocks, press left for the W-shaped rock.
In level 3, press right for the small stone.
After you get that, the game is very easy and a pretty good time killer, very good for less than 72 hour production. The music is very good and the art is surprisingly fluent and pretty.
Great art/music, fails at everything else.
The art was really nice, music was fine, but the game itself fails. There is no scoring system, and the obstacals are a laugh to begin with. I sat here spamming up and down and passed, often landing inside said obstacles. Very buggy.
Nice art. But the game sucks.
Honestly, I don't care how pretty the game looks. It's virtually unplayable, and I think you should have focused more on the hit detection and the buggy gameplay.
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