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DEMON RUNNER. A game made for the 3rd Newgrounds Game Jam and completed in less than 72 hours.
Team Dildo: Josilver, Aigis, and Fungasm
Game theme: Demons Eating Transparent Towers
Controls: Up, Down, Left, and Right arrow keys or W, A, S, and D. Spacebar to pause and to proceed when prompted.
Vibe-Newgrounds - "[8bit] dirty work" http://www.newgrounds.com /audio/listen/220290
Mahamajama - "Square Wave Rocksteady" http://8bc.org/music/Maha majama/Square+Wave+Rockst eady/
DjRockAlot - "**Happy Ducks Snes 8bit Song**"
Vibe-Newgrounds - "[8bit] because she said no" http://www.newgrounds.com /audio/listen/221114
J.Arthur Keenes - "The Battle of Spaghettysburg" http://8bc.org/music/J.+A rthur+Keenes/The+Battle+o f+Spaghettysburg/
RetroManOMG - "|Happy Times|" http://www.newgrounds.com /audio/listen/396157
doesn't feel right
to press down to jump over an abstacle, this made it kinda hard to play. Something like, duck, slow or fast movement would feel better. Otherwise music and graphics are really nice. I don't no if its just me, but could be a bit smoother.
wow took me a while to understand the rocks i thot i just had to jump over them haha (with the same key)
I liked this
Though quite a few people bitch about the unfairness of this, I liked this alot. It would have been way too easy if the cues were obvious. Just because the majority of gamers here are conditioned to the strobelights meant to troll the epileptic doesn't mean a game sucks due to subtlety.
The only thing you really could have improved on is the mechanics of the jumps beyond what precludes a jump during a flat out run. But that sorta attention to detail is for stuff you get paid for. So no worries.
Keep making games like this, and I'll keep playing...
Your game have good music, good graphic, good idea for gameplay but the screen is too close. But the real default. Give "Transparent Tower" to your character's band's name take out a difficult of NG Jam.
Color contrast needed to stand out better.
I didn't have the same problems about figuring out what to do as some others, as I read the comments and the How To Play before jumping into it. My issue is that the obstacles were often colored so similar to the background that I had much difficulty making out what I was actually supposed to do until it was too late. The Thus the gameplay, for me, was about squinting my eyes at the screen and playing around with all of the brightness and contrast settings just to make the game more playable. If not for that, I had no problems with the game. Simple, charming, just the right speed, and the art and music were both fitting for the theme.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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