Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
DEMON RUNNER. A game made for the 3rd Newgrounds Game Jam and completed in less than 72 hours.
Team Dildo: Josilver, Aigis, and Fungasm
Game theme: Demons Eating Transparent Towers
Controls: Up, Down, Left, and Right arrow keys or W, A, S, and D. Spacebar to pause and to proceed when prompted.
Vibe-Newgrounds - "[8bit] dirty work" http://www.newgrounds.com /audio/listen/220290
Mahamajama - "Square Wave Rocksteady" http://8bc.org/music/Maha majama/Square+Wave+Rockst eady/
DjRockAlot - "**Happy Ducks Snes 8bit Song**"
Vibe-Newgrounds - "[8bit] because she said no" http://www.newgrounds.com /audio/listen/221114
J.Arthur Keenes - "The Battle of Spaghettysburg" http://8bc.org/music/J.+A rthur+Keenes/The+Battle+o f+Spaghettysburg/
RetroManOMG - "|Happy Times|" http://www.newgrounds.com /audio/listen/396157
Should have just been a rhythm game.
Great game to look at, and with such a neat selection of music this game would have worked far better as a rhythm game. The environment looked a little silly and the objects you have to jump over look more like placeholders for real objects that should have taken their place.
Also, more of a small gripe than anything was that every button makes you jump, and seeing as how all the objects are roughly the same size it seems silly that you have to press different buttons to make the character do the same thing. Mapping different animations to the buttons with more diverse obstacles would have at least made the game feel a bit more engaging.
Or maybe its just me... But I kept failing on every obstacle. I wasn't able to get the timing down I guess >.< However, the artwork was good. I also enjoyed the music.
Good animation but
Here is your grade my good fellow.
Visuals: 8. The cut scene animations were not all that great and the actual game play animation was better than the cut scenes. That usually isn't the way things should work out. The game play animation was fluid, but the colors made it hard to see certain objects you jumped over in the last level.
I love 8 bit music and Midi but I probably would have found the sound extremely annoying if this game was any longer. Also, the only sound in the game seemed to be the odd sound effect when you fall and the music. Maybe look into something a little more engaging and perhaps tweak the sound so that the music isn't louder than the effect volume. (unless there was a slider or something I missed)
The whole side scrolling jump over objects thing has been done already and although you successfully achieved making a game, you didn't do anything original with it.
Such a short game, who really needs one? I'll be honest, making a story for this actually hurt it a bit. Seemed almost like you rushed the story together after programing.
Over all: 6
You started with something that could be an exceptional game if you spend more time with it and come up with a few original ideas. I mean, I don't know how to code for a game but you obviously show promise and could probably pull off a great game the next time around. :D
The drawing was fun, but the game was booring.
Good art and catchy music, criminally bad hit detection.
Put down your hog dog burrito, it time to learn the Chinese.
Hoenn Intro Animated
The second episode of Nites
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.