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Too difficult and not addicting enough
The namesake timer isn't so much the difficulty as it is trying to avoid the voodoo dolls. It's so much easier to get your arrow wedged into one of them. If you want an addicting game- just let people fling the arrows without any worry of anything bad happening that's potentially game ending.
For now, I don't think it came out quite right. WHOOOOOOPS!
i think the most important thing yu should work on is having an oops counter or something, because there seems to be a finite number of times you can hit the floating people. Unless your timer doesnt actually go up when you gain time. You should check that out
good i like it
its fun for just a little while but keep it up
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As DD's story comes to a close, another looms from the not-so-distant shadows....
Blast at rockets with awesome graphics and music
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