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Credits & Info

Uploaded
Feb 16, 2011 | 1:01 PM EST

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Author Comments

Our new game is a thrill ride through the history of time. 36 exciting mini games, each one covering a different period in history from the Ice Age to present day.

This game tests your quick reflexes and is designed to make you sweat! Reach the checkpoints after every 10 levels and work your way through time to complete all 36 levels. What year can you get to?

Cheers

State of Play

PS. Thanks for the feedback, we have now fixed the bugs users were experiencing and should be stable for everyone and all browsers.

Reviews


zeon15zeon15

Rated 3.5 / 5 stars March 7, 2012

this game doesn't load on Mozilla at least for most sites but it works fine miniclip i really like the idea u should put this on android or app store



CC15CC15

Rated 2 / 5 stars February 16, 2011

Still needs work.

This submission has potential. I tried it in Firefox and could not get past the loading screen. I was more successful with IE, but barely. Levels one through three were fun, but four and above were only black screens. After a couple failures the the whole interface except the sound toggle disappeared. After loosing, I tried to go back to the main menu, but the same darkness awaited me there. I have suspended my judgment for the time being.


StateOfPlay responds:

Really sorry you couldn't get passed the loading screen on Firefox, we have done lots of testing on different browsers and they all seemed fine, but we will test some more. It's very strange that level 4 and above were black screens, 4 does take a few seconds longer to appear but that shouldn't be a problem loading. We will look into this asap.


MelegMeleg

Rated 4 / 5 stars February 16, 2011

Good but some problems.

Love this game, but might want to give 5 or 6 more seconds on some puzzles.



BuoyBuoy

Rated 3.5 / 5 stars February 16, 2011

this game

requires both more accuracy and more speed than what is warranted by the use of a computer mouse. In one level I may need to shake it violently across the screen, and in others I have to be pixel precise. And the range is too large. In some levels, the accuracy required is so absurdly high that I lose a life even though I did a practically perfect job. So it's not as much that it's hard as it's unfair.


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seanisschwingseanisschwing

Rated 3.5 / 5 stars February 16, 2011

Meh

Some are next to impossible - - (I'm looking at you, build levels)