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Credits & Info

Feb 12, 2011 | 9:28 AM EST
  • Weekly Users' Choice February 16, 2011
  • Daily 2nd Place February 13, 2011

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Author Comments

I wrote this game while travelling in Europe and Central America, and created everything but the music myself. It's not your usual point and shoot zombie game; Rebuild is a thoughtful, wordy game that takes real strategy to win. You need to balance acquiring food, expanding your base, killing zombies and keeping your people happy. Gamers should start on Hard difficulty and expect to lose their first game (it's more fun that way).



Rated 4.5 / 5 stars




Rated 5 / 5 stars


I love this game and spent hours playing it and got a pretty good high score please please please make another. :D


Rated 4.5 / 5 stars


Great game but it needs something for those of us who "keep playing" and get every ending


Rated 4 / 5 stars


its possible to get other leader once its killed or i just have to resign to have a hard time getting ppl?


Rated 4.5 / 5 stars

...I have found a diamond in the saltmine!

Of all zombie games I have played, I must say that thus far, this one has been the most taking. This is the first zombie-themed game I have seen that sets your main objective to reclaiming a city. I'm lovin' this concept. Completely.

All the aspects and possible events in the game are completely believable. Perhaps the only other factors you might add in are maybe a military involvement of some sort? Letting your city act as a military rescue team's base of operation sounds like a damn good addition to me. And maybe some interference from weather, since it doesn't always agree?

The objective to beat the game (Not spoiling for the lot of you that have yet to play) does work, but just seems a more... ...Disembodied encounter than an actual part of the game. Having to fend off successive hordes following made sense, however, but I would personally have preferred to see a little more of a chain following the completion. (As in perhaps another somewhere in the city?)

My only real disappointment was in the overall size of the map. Reclaimed all of it in 100 days, and found myself itching to dominate more. if anything for a future installment of similar style, a larger map would be most welcome, challenging, and allow for a longer playtime.

All things considered, I love it, and hope to see more akin to it. Will there be more from you to continue on this new style?