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Here is a prototype I've been working on. THIS IS INCOMPLETE. I'm just showing VERSION 2 of a work-in-progress.
It is designed to keep a ragdoll balanced. There are pose constraints which keeps the center of gravity between the feet, in the direction of gravity (and other external forces). The ragdoll will also try to reach a goal pose. The joints are also more rigid and solid, unlike the previous which was much like Jell-O.
CONTROLS ARE DISPLAYED IN THE GAME. You must click the game screen for the controls to be active.
- Click and drag manipulation of ragdoll.
- Change proportions of the ragdoll's limbs (IE, increase leg size).
- Change the target pose.
- Fixate the ragdoll's limbs to points in space (IE, anchor his foot to the floor).
- Foot-planting, walking.
- Real muscular simulation. This version uses outside forces to keep the body upright, not muscles which expand or contract the arms and legs such as it is in nature.
P.S. Only 2.5? Come on, I know you guys can do better than that! :)
Keep in mind that this isn't a "game" and it isn't complete. If you clicked the flash and it wasn't what you expect, then it's likely you were not part of the target audience - people interested in physics simulations, animations, and game development technology. As a game, this isn't really that much, but I'd prefer the project is judged as a tech demo, since that is what it is (for now).
The kind of feedback I get will certainly play a role in the rate at which I develop this project to appeal to more general Newgrounds users. I do plan on using this technology in a 3-D next-gen video game to animate the characters in real time (like Euphoria), so I will develop key parts of the technology regardless of what happens here.
But whether or not Newgrounders get to try out free flash version, built specifically for Newgrounds *with features you request* will depend on how well you support the project. No donations, just support.