Sierra 7

rated 4.46 / 5 stars
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Action - Shooter - Tube / Rail

Credits & Info

Feb 9, 2011 | 5:58 PM EST
  • Frontpaged February 10, 2011
  • Daily Feature February 10, 2011
  • Weekly 4th Place February 16, 2011

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Author Comments

// Note - This is the newgrounds release of the game that has been on Armorgames as pre-release.

****Large File Size, please allow to load****

A flash first person shooter that pins you in a world-wide war between private militia companies out for government-targeted violence & carnage.

You are the 7th special operative in the Unit "Sierra" which is tasked to neutralize the militia forces with your superior skills & tactics.


Mouse - Aim & Fire
Space - Execute Actions
R - Reload
F - Change Firing rate
Q - Change Weapon
V - Night vision ( when prompted )
Down Key - Pause / Menu



Rated 4.5 / 5 stars

Throughout Review --- (Excellent)

This game is truly a masterpiece compared to some other submissions in its kind. I really liked the numerous weapons, the fun missions and the realistic shooting experience. Many might dislike it and complain that it's laggy, but actually this game concentrates on realistic shooting and shaking which might decrease one's aiming if they aren't careful. The emblems, unlockable weapons and challenge missions hook the player to come back and play the game again. This is a great virtue.
The only feature I would suggest you should put in your future shooter - tube/rail games is ducking. If the player could adjust when to duck then it would have made the game more fun.
Excellent game! Can't wait for more.

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Rated 4.5 / 5 stars

2 problems

If you are using a laptop with out an external mouse on the last level were you need to peek out of cover with space key it will spaz the game while you try to hold space and then shoot your targets also i can not see the hud while trying to play any of the levels but always great game


Rated 4.5 / 5 stars

it's good, it could use some improvements though.

the one thing i noticed when i played this is, you cant take cover. i find that annoying because when you need to reload, you die, basically. the only place there was cover was in the mission somalia street where you need to snipe people in a hotel while they pop out of the windows with your primary weapon, and fighting the dude with the car mounted machine gun, where you need to time your peeking out because one hit from his gun kills you. other wise, this is a good game, with good graphics, and keeps your finger on the left mouse button.

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Rated 4.5 / 5 stars

Most impressive.

Excellent graphics, accurate bullet-spray, believable weaponry and situations, and lovely reality factor. The game isn't so easy that you waltz through it with your eyes closed, and the difficulty actually increases from setting to setting. The enemy AI also works wonderfully. (The blind-fire always gets me.)

Pretty much the only thing that takes away from it is that there are only two points in the game where you get to use cover. The rest of the time, you're just standing out in the open like a moron. That really screwed me over repeatedly, but I can get over it.

Really hoping to see a series of these, bud. You've got a real winner with this.


Rated 4.5 / 5 stars

Great Design, Some Flaws.

So first of all the game is far above most submissions i've seen at newgrounds. Very well done. However some of the mechanics for the weapons you are using are just a little bit off. For instance the reload time is a little bit rediculous, if you do a reload with a round still in the chamber you just have to swap mags and keep firing. And if you are empty some only require you to strike a bolt catch release. I suggest you do a little bit of research on which weapons you are adding to the game.

I did like the Tom Clancy shooter feel, except the auto camera was a little bit unpredictable. Most of the time you would wait outside a door then give the entry command. Others you would break through the door and rush into the room while reloading a mag.

For your next project I think it would be cool if you keep the same core of your game but gives us just a little bit more over descision making.. WASD for leans, cover and camera movement would be interesting to see. Also some of the spawns for your insurgents are kinda of predictable, there doesn't ALWAYS need to be a guy in the room. They aren't ALWAYS bad guys.

Again Great design and I look forward to your future submissions.

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