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Sierra 7

rated 4.46 / 5 stars
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Action - Shooter - Tube / Rail

Credits & Info

Feb 9, 2011 | 5:58 PM EST
  • Frontpaged February 10, 2011
  • Daily Feature February 10, 2011
  • Weekly 4th Place February 16, 2011

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Author Comments

// Note - This is the newgrounds release of the game that has been on Armorgames as pre-release.

****Large File Size, please allow to load****

A flash first person shooter that pins you in a world-wide war between private militia companies out for government-targeted violence & carnage.

You are the 7th special operative in the Unit "Sierra" which is tasked to neutralize the militia forces with your superior skills & tactics.


Mouse - Aim & Fire
Space - Execute Actions
R - Reload
F - Change Firing rate
Q - Change Weapon
V - Night vision ( when prompted )
Down Key - Pause / Menu



Rated 4.5 / 5 stars

Bug report, suggestions, and a review. (spoilers)

level: Hardest Difficulty
Mission: Kosovo Base

Bug: After getting to the halfway point where you turn on night vission, if you die your night vision stays on, only solution i've found is to refresh browser completely or to exit and re-enter the mission.

Level: Hardest Difficulty
Mission: Training

Bug: After restarting the game on the hardest difficulty(after beating the final level) I found that the time in the corner of the screen would not progress. After beating the level the next would not open up to you. This happened no matter how many times you beat this level.

Solution: Only solution i found was to refresh the browser. After that it continued as normal.

Level: Hardest Difficulty

Mission: Somalia Streets

Bug: If you die during the level, when you restart your weapon appears in the intro monologue and you are able to fire it at the black screen. Not a major issue just something you might want to fix if it bothers you.

Suggestion section

Monologue: After one has completed a mission for the first time (no matter what difficulty) from that point on the player should be allowed to skip the intro to the point only a second or so before they are able to actually shoot. Afterall, if a player with poor reflexes were to play this game they would become increasingly frustrated over the reports. This is extremely important in regard to the hardest difficulty where there is NO starting from checkpoints.

Final level continue points: During the final level on the hardest difficulty setting you should at least be allowed to access the first continue point. As it is very easy to get to and the hardest part (in my opinion) follows it. This will streamline the last level without really eliminating any difficulty for the hardest setting.

Accuracy: Enemy accuracy seems to be uneffected by distance. The enemies always feel as if their accuracy is the same no matter the distance. Honestly if an enemy is shooting around a corner with just their arm they should have very low accuracy, if they're 100 feet away they shouldn't be able to hit you where an enemy 5 feet away couldn't. It's just unrealistic.
(finally to the actual review)

I honestly enjoyed this game, it was very well made and in spite of a computer that had difficulty handling the parts where i needed to kill more than one enemy it was still fun. I thought it was well made despite the bugs i encountered from time to time.

I really hope we get another one of these from you and i'll keep my eyes open. Thank you for all the time and effort put into making this.

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Rated 4.5 / 5 stars

there is a bug...

good game, but there is a bug when you are on cover, the controls get stuck....


Rated 4.5 / 5 stars

1 reason

NOT ENOUGH LEVELS MAN. THAT GAME ROCKS. so more levels, guns, and maybe the scopes on the rifles worked and it would be perfect.


Rated 4.5 / 5 stars

AWESOME GAME!!! Just make more missions, guns, and well you know, stuff.

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Rated 4.5 / 5 stars

Throughout Review --- (Excellent)

This game is truly a masterpiece compared to some other submissions in its kind. I really liked the numerous weapons, the fun missions and the realistic shooting experience. Many might dislike it and complain that it's laggy, but actually this game concentrates on realistic shooting and shaking which might decrease one's aiming if they aren't careful. The emblems, unlockable weapons and challenge missions hook the player to come back and play the game again. This is a great virtue.
The only feature I would suggest you should put in your future shooter - tube/rail games is ducking. If the player could adjust when to duck then it would have made the game more fun.
Excellent game! Can't wait for more.

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