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Sierra 7

rated 4.46 / 5 stars
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Action - Shooter - Tube / Rail

Credits & Info

Feb 9, 2011 | 5:58 PM EST
  • Daily Feature February 10, 2011
  • Weekly 4th Place February 16, 2011

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Author Comments

// Note - This is the newgrounds release of the game that has been on Armorgames as pre-release.

****Large File Size, please allow to load****

A flash first person shooter that pins you in a world-wide war between private militia companies out for government-targeted violence & carnage.

You are the 7th special operative in the Unit "Sierra" which is tasked to neutralize the militia forces with your superior skills & tactics.


Mouse - Aim & Fire
Space - Execute Actions
R - Reload
F - Change Firing rate
Q - Change Weapon
V - Night vision ( when prompted )
Down Key - Pause / Menu



Rated 3 / 5 stars

THIS IS A good game

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Rated 3 / 5 stars

the lack of any team mates in this game diminishes it's appeal as well as overly difficult missions and no choice of difficulty


Rated 3 / 5 stars

Too laggy for my liking.

Was a cool idea and it was better than expected for a flash First Person Shooter, But at some points it would get really laggy and it would prevent you from shooting and you can't shoot again until you die. (which kinda defeats the purpose of the game.)


Rated 3 / 5 stars


i dont know why the load take so long and i cant play


Rated 3 / 5 stars

Good, but buggy.

This game has a good premise and a strong base even if your portrayal of certain weapons is more wrong than the movie human centipede. But all in all its excellent the problem is its riddled with bugs and small things that make the game, essentially unplayable. Enemies can duck into cover in almost any area, yet the players choice of cover is non-existant. Second, when enemies are drifting out of cover into line of sight they have some sort of magical barrier protecting them, or no hit box, ive seen countless headshots miss and go through invincibility frames, check into that, its very bad when playing on harder difficulty where even 1 shot means getting hit. Also blind firing enemies.. hit wayy too often, sorry to say but sticking your arm around a corner and firing without looking... needs to be less effective, perhaps give the enemies hit boxes behind the wall instead of expecting us to shoot at a stick hand. and finally, the final level, with the shooting gallery style encounter.. the cover system there, while refreshing makes you completly blind, perhaps giving a blind fire option in cover will improove this.

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