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// Note - This is the newgrounds release of the game that has been on Armorgames as pre-release.
****Large File Size, please allow to load****
A flash first person shooter that pins you in a world-wide war between private militia companies out for government-targeted violence & carnage.
You are the 7th special operative in the Unit "Sierra" which is tasked to neutralize the militia forces with your superior skills & tactics.
Mouse - Aim & Fire
Space - Execute Actions
R - Reload
F - Change Firing rate
Q - Change Weapon
V - Night vision ( when prompted )
Down Key - Pause / Menu
use of 3d was spectacular, and i loved the gameplay. one thing i would ask for is for it to be longer, because i enjoyed it so much
Man, I dont really like all the games they have here on Newgrounds...But this is one of a kind. Only thing bad was that it was too short. But overall best I have ever seen so far.Good work, hope for some more.
Great use of 3D models, solid gameplay, good voice acting.
Overall great great great. Possibly one of the best flash games I played this year.
It's more realistic then many of the other games usually played, and it adds a lot of features, weapons, and general awesome stuff. I like the randomized enemies, it really makes it much better. The stopping at doors is nice as well, giving the player a chance to heal and reload. The different missions were nice.
Now, it stands on its own well enough, but I think if you were to make a second, you should add some stuff.
-More missions. This game was a bit short.
-More use for charges/nightvision. Maybe night-based maps? Also, maybe you could come into a mission with a set number of charges, and you would have the option to use them at a door, which would stun any enemies inside for 2 seconds or so while they get up.
-Faster briefing. Once you know the plot, waiting while a voice briefs you does slow down game play.
-More randomized enemeies. Randomization is good, but it'd be amazing if you could take it a few steps further. For example, maybe sometimes you come upon enemies sitting or with thier weapons on the table or drinking. (Could make for some awesome achievements, shooting a glass out of someone's hand or something.) It could also mean "alert" enemies will be behind desks or something, not completely hidden.
-Suppressor use. A suppressor for pistols could give the secondary weapon more use. The effect would be simple: Whenever you use a silenced weapon and kill enemies before they fire back, the next area's enemies you fight will not have thier weapons out, meaning they take a second or two to take them out, giving you the advantage. Of course, some enemies will have thier guns out anyway, just not alert and pointing. Also, even if you use a loud weapon, if the next area is far enough, it won't change anything.
-A bit more realism. Of course this game has a lot of it. Maybe you could add small things, like if you kill an enemy in an area where another enemy (maybe around a corner where you can't see) sees it, they'll be ready with thier weapons pointing up, making turning around corners where you've just killed enemies more frantic.
-Cover. A good addition would be to have a choice to duck behind cover (if there is any). Of course, not all cover is good, some will take a few hits, or even not completely stop the bullets, but at least lower the chance of you getting hit while you reload.
-Alternate paths. Don't go overboard with these, just like if you see a few enemies at the end of an alleyway, you can either choose to stick it out and fire at them, or climb up a fire escape or something and attack from above. Of course, this also means you can run into enemies up there.
These are just suggestions, I'm not saying you MUST make a second or anything, or include these if you do. I just think they would be cool additions if you ever decide to make another game like this.
lol the best
this can win halo reach and black ops lol
A physics puzzler that will really make you think!
Classic arcade shooter with awesome special attacks!!
Arcade gameplay meets mental calculation!
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