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Sierra 7

rated 4.46 / 5 stars
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Action - Shooter - Tube / Rail

Credits & Info

Feb 9, 2011 | 5:58 PM EST
  • Frontpaged February 10, 2011
  • Daily Feature February 10, 2011
  • Weekly 4th Place February 16, 2011

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Author Comments

// Note - This is the newgrounds release of the game that has been on Armorgames as pre-release.

****Large File Size, please allow to load****

A flash first person shooter that pins you in a world-wide war between private militia companies out for government-targeted violence & carnage.

You are the 7th special operative in the Unit "Sierra" which is tasked to neutralize the militia forces with your superior skills & tactics.


Mouse - Aim & Fire
Space - Execute Actions
R - Reload
F - Change Firing rate
Q - Change Weapon
V - Night vision ( when prompted )
Down Key - Pause / Menu



Rated 5 / 5 stars

boyo yo mama sucks


Rated 3 / 5 stars

THIS IS A good game

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Rated 4 / 5 stars

I came across some frustrating glitches and problems with this game (and the sniper level was pretty annoying on the first few tries), which is probably one of the very few reasons why this game gets a 4 from me instead of 5/5. It's still a great game, and I'm looking forward to a sequel :D


Rated 5 / 5 stars

contact me wen part 2 is coming out anyone pleas thank you verry much :) 5 of 5 :)


Rated 5 / 5 stars

Great game! Loads of fun and lots of replay value. The attention to detail is the game's real strength; the modeling on all of the guns is fantastic, and each gun has its own unique 'feel,' which is a nice touch. The noise and the kick of a shotgun blast is wildly different from the 'rat-a-tat-tat' of an SMG, and while these are obvious differences in real life to anyone with even a passing of knowledge of firearms, the fact that you could nail that 'feel' in the game is a testament to your ability to program. The pacing is also excellent: the difficulty ramps up at a reasonable pace, and the addition of the 'sniping' level was a welcome intermission to the furious gunplay.

The one suggestion I have would be to make better use of the more 'tactical' elements of the game. In the training level, you are taught you use your breaching charge and your night-vision, yet these elements only appear once during the actual game. Wouldn't it be fun if you were afforded choices how to carry out each mission? I.E., you could go in guns blazing with a breach, or maybe you could cut the power to the building and make a stealthy entry with a silenced weapon and night vision. I'd also love to see the 'cover' mechanic implemented more. Anyway, just my 2 cents. Please make a sequel!

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