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Credits & Info

Feb 9, 2011 | 5:58 PM EST
  • Daily Feature February 10, 2011
  • Weekly 4th Place February 16, 2011

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Author Comments

// Note - This is the newgrounds release of the game that has been on Armorgames as pre-release.

****Large File Size, please allow to load****

A flash first person shooter that pins you in a world-wide war between private militia companies out for government-targeted violence & carnage.

You are the 7th special operative in the Unit "Sierra" which is tasked to neutralize the militia forces with your superior skills & tactics.


Mouse - Aim & Fire
Space - Execute Actions
R - Reload
F - Change Firing rate
Q - Change Weapon
V - Night vision ( when prompted )
Down Key - Pause / Menu



Rated 5 / 5 stars


i have played quite allot of flash FPS and this one is hands down by far the best. not only is the game play great but it has awesome weapons and a story 15/10 10/5

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Rated 5 / 5 stars


Well, well well.
This game is totally the shit.
Like what, 7 missions? Each long enough to present replayablity? Awesome.
And each mission, I've noticed is a little different each time. And the detail? Immense.
Bottom line, beautiful, beautiful game.

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Rated 5 / 5 stars


This is what the future of flash games is


Rated 5 / 5 stars

This is quite possibly



Rated 4.5 / 5 stars

Pretty Awesome

It's good in so many ways. I love how you actually used the right term and used magazines and not clips; that made me really happy as a lot of people interchange the two when they are completely different things. I also love how you made it so you lose all remaining bullets in a magazine when you reload; that makes those of us who are reload freaks to hold back on our 'R' keys.

One thing I don't like--and I understand that it's part of the style and it's easy to make the sprites--is that the enemies are stick figures, thus, making head-shots easy and body-shots difficult when the reverse is how it should be.

Also, having a more realistic combat system would be nice. People usually avoid being shot and killed, so they won't stand strait up in the open (or hug walls in a corridor); they will either make themselves a smaller target (usually by crouching), or find some cover. And if they're being shot at, they will stay in cover until they feel that it's safe to come out. The parts where S was able to choose when to hide and when to come out and shoot were great.

I know that these things are difficult to implement and this is a free, online, flash game.
I'm not saying this game is bad, in fact, as it is, it's really good.

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