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Feb 5, 2011 | 12:33 AM EST
  • Daily Feature February 6, 2011

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Author Comments

Bitejacker is the first game from Secret Base, and I hope you'll enjoy it. If you have any comments or feedback, we'll love to hear it, so please do drop us a comment.

Note that once each boss is defeated, you'll unlock a page of comic strip in your progress book. The comic comes with a password (on the top), which will allow you to download the hi-res version on the right of the website, http://bitejacker.secretb



Rated 3.5 / 5 stars

good starting point, but flawed

Its too easy to get hung up on scenery, and destructible objects need to be more apparent, make them red or something. The main thing though is the shop. Theres no real incentive to buy anything except health. Why save up all that money just to buy a gun that will be gone a minute into the next stage, or even quicker than that if you accidentally pick up another weapon? Change the shop into incremental upgrades for found, PERMANENT weapons, that way theres an actual sense of progress and reward. As it is now everything just kinda feels useless and disposable.


Rated 5 / 5 stars

O)o where can i buy this game from oh wait i CANT!



Rated 4 / 5 stars

good game

its decent but not best zombie game


Rated 5 / 5 stars


best zombie game ever


Rated 5 / 5 stars

Good zombie game

Usual praise; great sprite work, music, controls, etc. I even caught the Metal Slug reference at the start of each level and I believe the sound effect that plays as you go through your progress is taken from Friday the 13th on the NES. Great game but a few problems:

Levels repeat too much. If it wasn't for the progress guide you'd swear you're stuck in a loop and it was a matter of sloppy programming. One level actually started me at the End.

You accidentally get items you don't want: Whether it's party members being too close to it or the item is right next to a path you need to take, it's very easy to get the bad weapons. It really sucks when you finally have the Heavy Machine Gun and you spent 5K on ammo for it and you accidentally get the Laser Gun which is pretty worthless against bosses.

Saving progress: Sounds like a good idea on paper to give the player an option to quit and retain 70% of their money or forfeit almost all of it. Problem is that sometimes Flash takes a shit and crashes. It's an issue with Flash itself and not really your fault, but when it crashes and the amount of time it takes to get back to where you were at is a real kick to the balls.

Only one character is useful: The guy with the Shotgun and the dodge is the proper choice. His shotty pushes the zombies away and kills them in 2 shots. The other guy runs out of ammo too quickly and his Machine Gun doesn't push them away enough, and his Melee is limited to maybe 3 shots?

That's about it. Great game.

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