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High Tea

rated 4.31 / 5 stars
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Strategy - Other

Credits & Info

Feb 4, 2011 | 7:58 AM EST
  • Frontpaged February 4, 2011
  • Daily Feature February 5, 2011
  • Weekly 5th Place February 9, 2011

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Author Comments

High Tea is a strategic plate-spinning game, you play an independent British smuggler selling opium in China's Pearl Delta.

Buy cheap and sell high to make a profit, but make sure you also obtain enough tea to keep Britain happy. You have ten years before the opium wars begin - can you make your fortune?

Based on historical events, this game also shines a light on a questionable episode in the history of the British Empire.



Rated 4 / 5 stars

yay i won first try

yay i won first try


Rated 5 / 5 stars

Very cool

Finally won. You have to buy tea when it's cheap even when you have too much for the current order and you're low on cash. Don't sell to risky ports without the bribe card unless you're on your last year and you need emergency money. Buying opium at 50 and selling at 51 worked for me.

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Rated 5 / 5 stars


cool man!!!


Rated 4 / 5 stars

Love it

I really enjoy these fast pace tycoon games. However, I do hate it when it becomes really unbalance.

Towards the end, buyers was buying opium at a extremely low price. I was able to forge up to around 5xx tea in 3 games. Not once was i close to get 660. As i played more, i notice that i should take advantage when tea is super low (buying under the price of 20-30). However, even if i take extreme advantage of low low price, I still can forge up enough money to get enough tea in the end. Simply, the price for per tea was at 70-80$ per chest. I thought i would have enough with 22k but unfortunately, i didn't and came out short. Would love to play a longer, more balance game in the future.

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Rated 4 / 5 stars

Very nice

Simple, pretty hard, and it nicely demonstrates two basic truths about markets: one, you cannot win this game by playing it safe (which I suspect is why we're given a maximum of two more boats than we really need- to risk forfeiting them). I tried staying completely out of risky areas. The game would have none of that. Two, in an immediate-run supply crisis, you're going to pay anything to get what you need. Near the end of the game I watched as the price of tea soared and I couldn't do anything but watch myself get fucked as I clicked the buy button as fast as possible to meet the deadline. It's an interesting balance between frustrating and addicting- lost four times, felt compelled to finish it.

It also has a nice bit of education in it, fun historical simulator. That's not something many games in general bring to the table. Didn't tell me anything I didn't know yet but that's okay.

On a final note, I managed to get over twice as many people hooked as during the actual opium wars. Should I feel proud of myself? Kinda conflicted there.

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