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High Tea

rated 4.31 / 5 stars
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Strategy - Other

Credits & Info

Feb 4, 2011 | 7:58 AM EST
  • Frontpaged February 4, 2011
  • Daily Feature February 5, 2011
  • Weekly 5th Place February 9, 2011

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Author Comments

High Tea is a strategic plate-spinning game, you play an independent British smuggler selling opium in China's Pearl Delta.

Buy cheap and sell high to make a profit, but make sure you also obtain enough tea to keep Britain happy. You have ten years before the opium wars begin - can you make your fortune?

Based on historical events, this game also shines a light on a questionable episode in the history of the British Empire.



Rated 4.5 / 5 stars

Goooooooooooooood (:

Very Interesting and enjoyable, especially when you have to get 400+ tea (: Really good fun...
Tip: Just buy and untill there is under 7 weeks left then spend all your money on tea.
Tip: Try to avoid buying opium at high prices for obvious reasons

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Rated 4.5 / 5 stars

Simlpe yet effective

I enjoyed playing the game. The game itself is very simple, buy low sell high. The trick is to balance buying opium to make more money, and buying tea to send off. I've managed to get to the last shipment of tea, but the most I've gotten by the time I lose is about 300 or so chests of tea. Since the prices sky rocket at the end, while buyers keep lowballing, I think I need to start stockpiling tea earlier. Also the crashes come at the same time, so Just save money just before them and buy non-stop while it is low. Also I had trouble keeping on top of both the prices of buying and the selling price, so sometimes I missed good deals. Fairly challenging, and addictive. Good job.

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Rated 5 / 5 stars


awesome game very well done i love every bit of it the design the menu everything well made game amazing job guys awesome your all awesome.

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Rated 5 / 5 stars

I take my hat off to you good sir

The most simple yet beautiful game in a while, the music is just... god damn... this is a true piece of ingenuity.

Of course you don't need me to tell you the Chinese were the ones forcefully addicted to opium, not the British to tea, but for the sake of the game, let it be.

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Rated 4.5 / 5 stars

Other People Are Wimps

This game didn't seem like it was going to really be fun at first, but then before I knew it I was sucked into it with the constant watching of all the numbers everywhere. Opium under 40? Buy buy buy. People want it for over 60? Sell sell sell. Tea was hard.. I just tried to buy when it was under 40 and the market crashed or whatever.
I will say that all the people who say "game over at 210 chests of tea" obviously suck at this game, because as long as you are even /slightly/ aggressive with your tactics you've either gotten that much before the clipper comes or it's easy to buy it up once it's in your port. I personally beat the entire game in one sitting, my /first/ sitting. The only reason this game gets a 9 instead of a 10 is simple - With the Brit's insane demands for flavored water, I didn't make a profit at all at the end of the game. I had to waste so much money with the final tea demand - almost 700 chests! - that I ended the game with just under 3000 silver.

Other than that, all I have to say is that "risky" ports were often anything but - I was only accosted twice during the meat of the game and then a couple more times in the end during my mad tea dash and I was just selling off all my opium at any price. The random events featuring historical figures are okay, but they don't really have an effect on the gameplay.

I know there's not much room here for a sequel, but if you end up making another game in this style, i'd have to say include more random events of varying consequences, allow the option to purchase more smuggling vessels instead of being awarded them, and maybe some bonuses or skill trees - like, for example, be on time for three or four tea shipments in a row and Britain will start to cut you some slack, you know?

Anyway, fun, engrossing game, hope to see some more quality products from you.

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