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This game was developed under 48 hours for the Global Game 2011 Jam in Caracas. Hope you guys enjoy it.
The controls might get a little on your nerve and we didn't have the time to give a good explanation. You have to draw the given pattern to jump from one point to the other.
The diagonals are kinda tricky, but take your time and do long traces.
Very special thanks to The Oatmeal for the inspiration and Tumblr for their current effort to improve their platform.
Rodrigo "The man" Weffer - Lead Artist
Cristian "Ninja" Caroli - Game Designer
Jose "Saiyan" Dunia - Lead Programmer
Ignacio "Pizza" Morales - Sound Designer
trial and error
With a little bit of trial and error I was able to get the controls right. It looks like the tumbeast only moves when you draw the exact pattern towards an objective (an objective exactly above the tumbeast is reachable drawing a vertical line upwards, and so on), otherwise it doesn't move.
The voice was a little weird xD...
Overall, good job guys :)
p.s.: cats.. lol xD
thanks! we developed this game under 48 hours for the Global Game Jam. And you're right, it doesn't move. The game does have some usability issues, but fixing them kinda ruins the whole 48 hour feeling of the game.
Thanks for playing :)
This game has potential, but all I could get it to do was hiccup and eventually drown
most of the time after a couple of successful jumps....
well, thanks! too bad you couldn't enjoy it :(
Controls too hard.
Too hard to control the monster thingie.
Everything about this game seems pretty interesting except that I could not get the game to work despite trying about 15 times. Perhaps it is broken? Am I correct in assuming there is no clicking required?
you have to click and draw a line according to the given pattern on the how to play screen. We'll be more specific :)
use mouse gestures but the only way I can seem to get it to do anything is fling the mouse randomly and when it decides to jump it doesn't not match the gesture which I did. Please explain better how to control the tumbeast.
just changed that, my bad. You have to draw the pattern :)
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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