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A Mother in Festerwood

rated 3.66 / 5 stars
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Adventure - Other

Credits & Info

Jan 30, 2011 | 9:48 PM EST

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Adulthood 5 Points Bring up a child to his adult years.
Teenagehood 5 Points Bring up a child to his teenage years.
Monster Slayer 10 Points A medal for children who kill monsters.
Motherhood 10 Points A medal for empty nesters.
Treasure Hunter 10 Points A medal for children who seek out gold.
Momma's Boy 25 Points A medal for children who hardly leave their mothers.
Warrior 25 Points A medal for children who can clearly handle themselves.
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Author Comments

Although the world habits dangers of violence and gore,
a young child's task is mostly to play
and to explore.

The job of a mother involves knowing when to hold your child back from the dangers of the world, and making sure the child can handle himself when he becomes too old for you to keep him.

+ Use the mouse to control the mother.
+ You can keep your tiny child near your home protecting him from danger.
+ Letting your child explore alone allows him to gain experience and eventually be able to handle himself.



Rated 1 / 5 stars

wow my son died at the age of 40

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Rated 1 / 5 stars

What are you supposed to do lol


Rated 1 / 5 stars

Stupid, Glitchy mess.

From what I can tell, this is one of those "meaningful" games that's trying to make a statement instead of entertain. Horrible Atari graphics, annoying endless music, and basically nothing to do. Just let your kid walk around. There are games like this that work, but:

a) They need to provide something interesting to do, and
b) They need to be well-made. The game can't reset itself after 2 minutes.

It'd be a 3 without the glitches.


Rated 1 / 5 stars

A mediocre first try

A cute little idea with a very bad execution.
Things I learned from this game:

- Opposite from what common legend tells, mothers will not fight bears for the safety or their children. Or bats, or spiders, or bunnies. They will stay close to home while the child goes off into the woods.
- It's useless to try to direct your child towards character building activities because his pathing is on random-walk.
- When you use the play() command you damn well put a stop() command elsewhere otherwise your game will endleslly loop between loading, title and game screens.

If you think I'm being harsh, the bears farther off the jungle will be even harsher.

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Rated 1 / 5 stars

This works well in theory

But the way you have done it, the game just doesn't work. I normally love art games, because they give off an actual message. I understand the message you were probably trying to convey was "The more you keep your child from the outside world, the more it hurts them in the end when they have to go out there." Thing is, what your game is conveying is "Unless you baby your kid, he will die, unless he is extremely lucky."

Not to mention all of the damn bugs. The few times I could actually do well (not to mention the ONE time I got the sword and the ONE time I got the fountain) the game reset.

This review is pretty useless anyways. If I remember right, you're the guy who thinks his games are perfect and never changes them because everyone else is wrong and you are right. Maybe I'm wrong, but I'm pretty sure it's you.

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