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A Mother in Festerwood

rated 3.67 / 5 stars
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Adventure - Other

Credits & Info

Jan 30, 2011 | 9:48 PM EST

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Adulthood 5 Points Bring up a child to his adult years.
Teenagehood 5 Points Bring up a child to his teenage years.
Monster Slayer 10 Points A medal for children who kill monsters.
Motherhood 10 Points A medal for empty nesters.
Treasure Hunter 10 Points A medal for children who seek out gold.
Momma's Boy 25 Points A medal for children who hardly leave their mothers.
Warrior 25 Points A medal for children who can clearly handle themselves.
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Author Comments

Although the world habits dangers of violence and gore,
a young child's task is mostly to play
and to explore.

The job of a mother involves knowing when to hold your child back from the dangers of the world, and making sure the child can handle himself when he becomes too old for you to keep him.

+ Use the mouse to control the mother.
+ You can keep your tiny child near your home protecting him from danger.
+ Letting your child explore alone allows him to gain experience and eventually be able to handle himself.



Rated 5 / 5 stars


I think this is really interesting, I love the simplistic art and the atmosphere was great. A great approach for a concept.

One thing that was a little annoying was that the kid would often walk to the border of the screen and continue walking only vertically, so I couldn't see much of the going ons anymore and eventually he died. Putting the border a little more away from the swf-border would've been nicer.


Rated 5 / 5 stars

Cool game!

Its a cool game and like it.

But there is somethin' thats buggin' me... why is she living in the middle of the forest?? An where's his dad? Did he went somewhere and got lost?? anyways, great game, cool music, like it.

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Rated 5 / 5 stars

Beautiful idea in theory...

Now, this game is great, pretty much in every way, grpahics are gorgeous in their simplicity, etc,etc. But my one complaint is it simply becomes impossible to control your child after they're about 14 and they WILL run off and they WON'T come back.

It's just far too difficult, and you will end up having your child die before he reaches any significant age, which I think is sort of what you wanted, so in that manner, good job.

But you should be able to do things after your child has left, he shouldn't just walk around and kill things until he (And he will) dies.

But I think that's why the game has such a haunting feel to it. It's a bit heartbreaking really. Your child will always die, and he will always leave his mother.

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Rated 5 / 5 stars

Where the fuck do they live?? Azorath?

They are freaking ogres and evil trees...i mean sucks being a kid there!

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Rated 5 / 5 stars

Well I thought it was good

In fact, I'd say it's excellent. The idea of protecting your child but NOT being able to control them is great! I don't see why people want to be able to keep him in one spot. Or ground him. Heal him I understand and would be good. But the whole point is to be powerless once he leaves your control. The fence isnt just a physical barrier, its literally your influence over him. It just wouldnt make sense if you could control the bugger. there wouldnt be a game.

Besides, the idea of him being ruled by chance of seeing how this lil twerp gets into trouble and finds random treasure (I like all the possible things for him to run into by the way).

Things I'd like to see are:
-volume control
-healing him
-fixing bugs (cuz I apparently was impaled on the fence once and couldn't move, my kid went on to randomly kick ass that time though :D )

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