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A Mother in Festerwood

rated 3.67 / 5 stars
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Adventure - Other

Credits & Info

Jan 30, 2011 | 9:48 PM EST

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Adulthood 5 Points Bring up a child to his adult years.
Teenagehood 5 Points Bring up a child to his teenage years.
Monster Slayer 10 Points A medal for children who kill monsters.
Motherhood 10 Points A medal for empty nesters.
Treasure Hunter 10 Points A medal for children who seek out gold.
Momma's Boy 25 Points A medal for children who hardly leave their mothers.
Warrior 25 Points A medal for children who can clearly handle themselves.
Magic Pink Man Secret Medal: Unlock this medal to view its details!

Author Comments

Although the world habits dangers of violence and gore,
a young child's task is mostly to play
and to explore.

The job of a mother involves knowing when to hold your child back from the dangers of the world, and making sure the child can handle himself when he becomes too old for you to keep him.

+ Use the mouse to control the mother.
+ You can keep your tiny child near your home protecting him from danger.
+ Letting your child explore alone allows him to gain experience and eventually be able to handle himself.



Rated 4.5 / 5 stars

Liked it alot but,,,

A glitch in where the kid dies, but gets the monster slayer badge popped up. The game goes back to the loading screen and hops back and forth between the opening game.


Rated 3.5 / 5 stars

made it to 23

But ugh i couldnt help but repeatedly saying stupid fucker all the time, like he was 24 and couldnt beat tht metal robot whatever idk why the fuck he kept running to him. tht kid is a stupid fucker -.-


Rated 2.5 / 5 stars


y in da world are ther 50 monsters outside this overly protective psycho moms house??? teh kid was like 19 when he died... doesnt his mom want him to go and do something with his life??? aparently he doesnt like being inside his mothers house anymore! ughhhh terrible concept... the reason i give you 5 is the ability for the child to age.


Rated 4.5 / 5 stars

I really enjoy it

Interesting gameplay concept, wrapped around an interesting symbolic story.

My only criticism is that it could really use a pause feature.


Rated 4.5 / 5 stars

Very amusing

The theme really hits home. It definitely puts you in the desired viewpoint. It is very beautiful in that aspect.

And yet...
The kid is so dumb!
As elegant as giving everything modified random wander code, it could really use something else. Yelling for your kid to come back, for instance. It could have a fluctuating chance of effect based on the child's age. More sensibly would be some level modifier to certain missives, like "Don't mess with things that are taller than you."

There were too many bears. Half the time I died to bears, a third to bats. Bears aren't that common, and when they tend to gravitate towards the house, it's a recipe for death. It would be nice to see a little ecology applied to this setup. There are way more predators than prey.

The experience needs tweaking. It gains too slowly and drains way, way too quickly. Losing 2-3 times the rate of increase just for visiting your house? Exp. from kills would be sensible as well. Health drops and other pickups would be nice as well. the fountain of youth and excalibur were nice, but way too hard to get, especially since excalibur alone wouldn't protect you from the dragon right next to it. I didn't really understand the point of gold, unless that was the endgame scenario. I couldn't really tell.

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