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A Mother in Festerwood

rated 3.67 / 5 stars
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Adventure - Other

Credits & Info

Jan 30, 2011 | 9:48 PM EST

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Adulthood 5 Points Bring up a child to his adult years.
Teenagehood 5 Points Bring up a child to his teenage years.
Monster Slayer 10 Points A medal for children who kill monsters.
Motherhood 10 Points A medal for empty nesters.
Treasure Hunter 10 Points A medal for children who seek out gold.
Momma's Boy 25 Points A medal for children who hardly leave their mothers.
Warrior 25 Points A medal for children who can clearly handle themselves.
Magic Pink Man Secret Medal: Unlock this medal to view its details!

Author Comments

Although the world habits dangers of violence and gore,
a young child's task is mostly to play
and to explore.

The job of a mother involves knowing when to hold your child back from the dangers of the world, and making sure the child can handle himself when he becomes too old for you to keep him.

+ Use the mouse to control the mother.
+ You can keep your tiny child near your home protecting him from danger.
+ Letting your child explore alone allows him to gain experience and eventually be able to handle himself.



Rated 5 / 5 stars

Cool game!

Its a cool game and like it.

But there is somethin' thats buggin' me... why is she living in the middle of the forest?? An where's his dad? Did he went somewhere and got lost?? anyways, great game, cool music, like it.

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Rated 5 / 5 stars

My baby! No! Come back!

As I shouted at my screen, I realized the futility of my actions for my child would not listen to my voice.
Then he died.
This was awesome.

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Rated 5 / 5 stars


Aw this was awesome. Totally innovative, enjoyable and simple. Love the music.

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Rated 4.5 / 5 stars

My best was 26

Really interesting game that I came back to play again :) love the message and how even though as the mother your role is limited watching the child keeps it interesting.

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Rated 4 / 5 stars

Oddly potent

I feel compelled to review this, so i will. The basis is that you control the mother. You don't control the child. You can never control the child because (if I'm getting this right) a parent can never fully control their child. You have to let them explore but shield them from danger. It's a balancing act that shows how a parent stands. Of course some play-troughs are going to be easy, random enemy movement is kind of hard to control, but it adds an unintentional (i think) message to the game. Every child's life is going have different circumstances. Some are going to have things easy, but grow up okay, while others will have to be watched and held close to achieve the same result.
On the actual game play side it's okay. The mother's limited movement is part of the message, although it gets annoying when the little bugger is just out of reach, i would add a call function with the mouse button, that gets less probable to work the father the kid is. Music is soft and calming even when the kid is in danger, because the mother never is. Overall I'd say it's a good game, more about the message but i like that sort of thing.

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