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Credits & Info

Uploaded
Jan 28, 2011 | 3:39 AM EST

Author Comments

My first game, I'm really happy with how it's turned out and I'm happy with the art I made with it. Please remember this is my first game when your reviewing and rating this game, so try not to be too harsh!

Reviews


bloodgreaverbloodgreaver

Rated 4 / 5 stars January 28, 2011

nice 1st try

The gameplay was smooth (which is something most first timers miss). The music i love (yet somehow right when you'd get to the high up levels it moved to the piano rising bit xD go figure). the jump system was kind of whack, i'd jump about a cm below the jump and make it. As per the storyline... Try to put a little more effort into it (and include a skip button for those too impatient). Overall, i see a great team starting up.



GurzociurloGurzociurlo

Rated 3.5 / 5 stars January 28, 2011

It's fair but needs improvements

The story is hilarious (the first call of his life ahah), and the game itself is pretty amazing considering that it's your first game. I didn't like the fact that you have to redo the previous level if you die: at some point I fell down a cliff and I found myself 3 levels before without even realizing what happened. Other than that, I also liked the graphics, I think that you did a pretty good job overall.


PlagueStudios responds:

Thanks man. I'm also a pretty young developer, so yeah. Thanks for understanding that this is my first game :P


LoppyLopsidedLoppyLopsided

Rated 2 / 5 stars January 28, 2011

I'm sorry but

This is a great first try, but I feel like you could have worked on it a bit more. The lack of sounds, coupled with the horrible jumping makes this game very hard to play. Polish this, I can see something funny being made out of it. But for now, I give this a 4. Mostly for effort.



ReaferReafer

Rated 3.5 / 5 stars January 28, 2011

Pretty good

This game has some good potential. The controls were nice and responsive and the graphics weren't all that bad either, plus the goal was simple.

I would have liked to see maybe some "pause" or "dead time" in between levels, however. I think this could add an element of strategy into the game rather than just hoping to get lucky with the next jump.

Anyhow, good job and keep up the good work.