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I Am An Insane Rogue AI

rated 4.43 / 5 stars
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Credits & Info

Jan 21, 2011 | 9:11 PM EST
  • Frontpaged January 24, 2011
  • Daily 2nd Place January 23, 2011
  • Weekly 3rd Place January 26, 2011

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Author Comments

Play as an evil, insane Rogue Artificial Intelligence, and take over the world!

Infiltrate facilities and hack Mainframes to take over the entire world. Choose between violent and pacifist approaches, and pick any combination of 25 powerful upgrades!

Mouse controlled: click to activate objects. Optionally, you can use the arrow keys to scroll.

If the humans are giving you problems, you can click the bots to hack them. Then the humans will stop giving you problems, because they are dead.



Rated 3.5 / 5 stars


Innteressening concept and goo new ideas,
but the game self is not so god


Rated 3.5 / 5 stars

Not bad at all...

It reminds me of the game Return All Robots!, except there's blood, and violence, and zombies.

The biggest thing that got on my nerves was the scrolling. I'd go down to use an upgrade and the screen would scroll down. Incredibly annoying. It was also annoying when I tried hacking a robot or computer and ended up using my intsa-kill upgrade on a human.

I would've liked to have seen more strategy involved. I only failed on level and that was after I was fully upgraded (go figure). The levels were pretty much the same. The elite guys came in, but they were more annoying than anything.

Lastly, the voice got on my nerves. The thing wouldn't shut up.


Rated 3.5 / 5 stars

not bad.

i like games and stuff about psyco robots


Rated 3.5 / 5 stars

Nice game

Pros: Really fun. A lot of upgrades and ennemy types. I love the rebellic robots :P

Cons: The strategic side is sweet but it's ways simpler to only kill verything. Also, gets boring after 15 min.


Rated 3 / 5 stars

Fun, but could be better.

Its a fun idea, and in practice is fun. But...
After a few levels, even with all the upgrades, its gets too repetitive.

Throughout the whole game, its basically the same exact map (background).
A little random in the placement of computers and doors, maybe.
Not much is thrown into the game-play in terms of difficultly except for some new bots, armed guards, and turrets.

The upgrades, most are passive and cant really be appreciated, some just make the game easier but provide no kind of entertainment aspect.
The final upgrades (red) do the best job for entertainment of the player, but in my opinion, just aren't sadistic enough.

The graphics are funny, cartoonish really. Although, for a game that includes mass murder, killer cyborgs, deadly gas, explosions, and lethal electric shocks; well, I personally just cant appreciate the violence with such simple cartoonish graphics and drawings.

Lastly, the storyline and phrases mentioned in the game.
The game actually has a storyline, even if some people dont notice it, and that storyline is poorly told through the "news screen" (the report).
The simple little sentences (barely) fail to tell the story of what is going on; I mean...You'd think if an intelligent self-aware computer program suddenly but slowly began hacking into computer mainframes everywhere and turning robots against humanity, then the news would say a little something more than "12 killed, scientist baffled".
And as for the phrases the IAAIRA says at the beginning of each level, well and humorous to put it lightly.

Now dont get me wrong, I did like the game (for a bit), but I like the idea better; and I think this idea could be "buffered" and "shined".

Suggestions I have, which obviously are going to be radical and inconsistent to this game, would be best served in a part 2 of this game.

1. "Beef up" the graphics.
A. Replace the little 'South Park' looking people with more accurate depictions of human beings.
B. Make the robots more 'robotic' and give them appearances to suit their purpose. Make some of them scarier, more frightening, more intimidating, thos robots whose purpose is to maintain order and security (security bot) or simply destroy and wage war (killer cyborg).
C. The background itself. how about making some windows? Windows could depict the outside environment of the location of the lab that is currently under attack. IE: Russia, snow covered buildings. China, oriental architecture. Australia, the outback!

2. Human behavioral reaction to certain events.
A. A sharp jerking motion of their hands when they unlock an electrified locked door.
B. A sudden seizure when shocked by overloaded lights.
C. Scientists could pull their hair out and run around screaming when in panic.

3. A better explained storyline; with new backgrounds!
A. Changing backgrounds based on IAAIRA's progress.
I. Beginning levels could start in the lab the IAAIRA was created in.
II. It could then move on to office buildings.
III. Eventually hacking into defense centers throughout the world (such as America's Pentagon Building).
IV. Then infiltrating into military bases and hacking into state-of-the-art military robots, UAVs, and UGVs.
V. Ultimately IAAIRA could hack into nuclear missile silos, encountering firewalls, guards on highest alert, and NO BOTS (since by this time bots would be untrusted by mankind) and when done, IAAIRA could launch a powerful nuclear strike on mankind throughout the globe. END.
B. Much more detailed news reports stating roughly what happened, where it happened, the total dead (variable), giving signs and warning of the impending doom, and ultimately going off-the-air due to IAAIRA's disruption of human communications.

So there ya have it, my criticism, my suggestions, and now my score.
Cartoonish graphics. 10 -1 = 9
Repetitive levels and game-play. 9 -1 = 8
Unappreciative upgrades and violence. 8 -1 = 7
Lack of explanation of storyline. 7 -1 = 6
Final score. 6/10 : 3/5

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