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Play as an evil, insane Rogue Artificial Intelligence, and take over the world!
Infiltrate facilities and hack Mainframes to take over the entire world. Choose between violent and pacifist approaches, and pick any combination of 25 powerful upgrades!
Mouse controlled: click to activate objects. Optionally, you can use the arrow keys to scroll.
If the humans are giving you problems, you can click the bots to hack them. Then the humans will stop giving you problems, because they are dead.
Not bad at all...
It reminds me of the game Return All Robots!, except there's blood, and violence, and zombies.
The biggest thing that got on my nerves was the scrolling. I'd go down to use an upgrade and the screen would scroll down. Incredibly annoying. It was also annoying when I tried hacking a robot or computer and ended up using my intsa-kill upgrade on a human.
I would've liked to have seen more strategy involved. I only failed on level and that was after I was fully upgraded (go figure). The levels were pretty much the same. The elite guys came in, but they were more annoying than anything.
Lastly, the voice got on my nerves. The thing wouldn't shut up.
Couldn't stop myself from playing even after earning all of the achievements and maxing out all of my stats, which falls under the achievement category that I just mentioned earlier. Simply Put: One of the best I've played so far~
Upgrades could be more fun, and the woman's voice sounded like a 40year old housewife who really wasn't interested in voicing this.
Ok one thing to say.
this is rated a 5 btw ,but i wanted ask is why do the humans get scared of the dark like im not really sure about that when there is like 15 of them
A good game with clever, theme-appropriate upgrades. It was fun being on the other side of not only a 2001 or System Shock scenario, but also biological disasters like Half-Life. Having said that, beyond the clever use of thematic tropes, there's not much there. The game repeats itself too much, and depends too much on randomized setups. I knew something was off when I ended up in Europe for the 4th time... there is no story structure or path to success beyond getting all the upgrades, half of which I never used because I wanted to try Pacifist.
By the time the Special Humans appeared, they were just more soft flesh to mash. This isn't really a complaint, since they appeared en-masse all of a sudden, if I hadn't been prepared I would have been totally stuck. It didn't matter whether they were being shot, zapped, or even what they looked like before they became zombies... the Special Characters always had the same expression.
The biggest disappointment was that there's only one outcome... I was hoping that since I was 90% Pacifist, it would be something like a controlled communist utopia with my AI (REMOVE.col/) as some sort of god figure or something. Even stupider was that the ending dialogue was half-covered by another one of those quotes at the same time! That's ignoring all the glitches and other oddities.
I know you have to move on to next month's project, but I'd love to see a 2.0 of this game with the rough edges polished and more reason to play it. The humour and totally unserious approach were greatly appreciated, and I want to see this be improved and finished.
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