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Credits & Info

Uploaded
Jan 20, 2011 | 3:24 PM EST
  • Daily Feature January 21, 2011
  • Weekly 2nd Place January 26, 2011

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Medals

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Acupuncture 5 Points Unlock the Dart Gun
Amateur killer 5 Points Kill 100 Soldiers
Apprentice Killer 5 Points Kill 30 Soldiers
Death from the sky 5 Points Score a double kill with the Ion Cannon equipped
Delivery 5 Points Capture 15 flags
First Blood 5 Points Kill 1 Soldier
Give it back 5 Points Kill 5 soldiers holding a flag
Gold Digger 5 Points Earn 1000$
Kaboom 5 Points Unlock the Rocket Launcher
Master Blaster 5 Points Unlock the Plasma Gun
Ninja 5 Points Catch a flag in the air
Once upon a time 5 Points Complete the first mission
Ouch 5 Points Get killed by the map
Piggy Bank 5 Points Earn 100$
Rocket Rain 5 Points Unlock the Automatic Rocket Launcher
Seek and Destroy 5 Points Score a double kill with the Auto. Rocket Launcher equipped
Super Virus 5 Points Win a mission in Overdrive mode
Third time is the best 5 Points Score a Triple Kill
What time is it? 5 Points Unlock the Slow Bubble Gun
Will you ever learn? 5 Points Get killed by the map 10 times
All your base are belong to us 10 Points Control all the control points in a mission at once
Expert killer 10 Points Kill 200 Soldiers
Ion Blaster 10 Points Unlock the Ion Cannon
Keep going 10 Points Complete 50% of the missions
Mad Dough 10 Points Earn 3000$
Suit up! 10 Points Unlock all the armor styles
Weapon Master 10 Points Unlock all the weapons
Complete 25 Points Complete all the missions
Master killer 25 Points Kill 500 Soldiers
Godly killer 50 Points Kill 1000 Soldiers

Author Comments

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[Description]
Inspired by Unreal Flash, Raze and Smileys War, here is my biggest project in a lifetime.
It took around 1000 hours of work to complete.

Humanity is at a turning point. Infinite energy crystals have been found on another planet and you have to fight to take control of it. Unlock weapons and maps as you progress to expand the game as you play. Use the map editor to create your own levels!

Esc: Pause the game

[Instructions]
Default Controls:
W: Jump A
D: Move
S: Pick up things
E: Give orders
R: View Scoreboard
Q: Switch weapons
SPACE: Use adrenaline
Esc: Pause the game

[Map editor]
http://armorgames.com/pla y/10311/armor-mayhem-map-
editor

Please report bugs here:
http://armorgames.com/com munity/thread/6912432/arm or-mayhem-support

Reviews


HunteruidHunteruid

Rated 1 / 5 stars February 24, 2011

Frustratingly like Halo.

Only it's 2-d.

Difficulty scales way too suddenly.
Not enough weapons.
Zero replay value.
Terrible mouse sensitivity.
Way too samey, nothing to change the beat all throughout.

Thoughtful in-game mechanics, but all in all it is wasted potential which could have been focused on a much better idea.

Pity



tribb1etribb1e

Rated 0.5 / 5 stars January 26, 2011

No.

This has multiple problems, among them being the fact that this has been done before and better. Bottomless pits at the bottom of EVERY level? seriously? and ALWAYS right in the middle? That's already less than stellar level design, and when you factor in the fact that the keys seem to like to stick, it becomes wholly impossible to play the game. There is literally no reason to play this game; the Unreal Tournament Flash series is superior.



Mastah-DisastahMastah-Disastah

Rated 0.5 / 5 stars February 1, 2011

Horrendously glitched.

Kills don't record, the AI is idiotic. There's too much lag. Health Packs and Weapon Pick-Ups don't register. This is awful.



naruto10709208naruto10709208

Rated 0 / 5 stars January 30, 2011

Cool

I like it but the rag doll death failed and no blood but cool though ^_^



csquared642csquared642

Rated 0 / 5 stars January 30, 2011

this game would be decent

if it wasn't a blatant rip off of RAZE. yes, i know you say this is "inspired by" it, but there is a fine line between inspiration and ripping off, and i think it's clear that the line was crossed big time in this case. not only are there so many similarities that i can't even count them, but you didn't even bother to give some of the levels original names. you can do something in the same genre without having to essentially remake someone else's work with silly voices added on. you obviously have made games before and can handle coming up with your own ideas, next time try getting noticed with something that doesn't belong to other artists.