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Credits & Info

Jan 20, 2011 | 3:24 PM EST
  • Daily Feature January 21, 2011
  • Weekly 2nd Place January 26, 2011

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Acupuncture 5 Points Unlock the Dart Gun
Amateur killer 5 Points Kill 100 Soldiers
Apprentice Killer 5 Points Kill 30 Soldiers
Death from the sky 5 Points Score a double kill with the Ion Cannon equipped
Delivery 5 Points Capture 15 flags
First Blood 5 Points Kill 1 Soldier
Give it back 5 Points Kill 5 soldiers holding a flag
Gold Digger 5 Points Earn 1000$
Kaboom 5 Points Unlock the Rocket Launcher
Master Blaster 5 Points Unlock the Plasma Gun
Ninja 5 Points Catch a flag in the air
Once upon a time 5 Points Complete the first mission
Ouch 5 Points Get killed by the map
Piggy Bank 5 Points Earn 100$
Rocket Rain 5 Points Unlock the Automatic Rocket Launcher
Seek and Destroy 5 Points Score a double kill with the Auto. Rocket Launcher equipped
Super Virus 5 Points Win a mission in Overdrive mode
Third time is the best 5 Points Score a Triple Kill
What time is it? 5 Points Unlock the Slow Bubble Gun
Will you ever learn? 5 Points Get killed by the map 10 times
All your base are belong to us 10 Points Control all the control points in a mission at once
Expert killer 10 Points Kill 200 Soldiers
Ion Blaster 10 Points Unlock the Ion Cannon
Keep going 10 Points Complete 50% of the missions
Mad Dough 10 Points Earn 3000$
Suit up! 10 Points Unlock all the armor styles
Weapon Master 10 Points Unlock all the weapons
Complete 25 Points Complete all the missions
Master killer 25 Points Kill 500 Soldiers
Godly killer 50 Points Kill 1000 Soldiers

Author Comments

** Medals should work when approved by admins **
If you did not get a medal, load up the achievement screen and then refresh the page.

Inspired by Unreal Flash, Raze and Smileys War, here is my biggest project in a lifetime.
It took around 1000 hours of work to complete.

Humanity is at a turning point. Infinite energy crystals have been found on another planet and you have to fight to take control of it. Unlock weapons and maps as you progress to expand the game as you play. Use the map editor to create your own levels!

Esc: Pause the game

Default Controls:
W: Jump A
D: Move
S: Pick up things
E: Give orders
R: View Scoreboard
Q: Switch weapons
SPACE: Use adrenaline
Esc: Pause the game

[Map editor] y/10311/armor-mayhem-map-

Please report bugs here: munity/thread/6912432/arm or-mayhem-support



Rated 4.5 / 5 stars

Very well done

Loved the game, about the only thing I could wish was different is if you had a high enough killing streak it would count towards a time reduction for the medals.

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Rated 5 / 5 stars

loved it

just a tiny problem
i did a triple kill with the ion canon and i think it should count to the double kill award
but the rest is just perfect one the best games i ever played

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Rated 5 / 5 stars

i really loved it

i really loved the game. the controls, the music, everything. although i believe that it would be a lot better if it had an upgrade system. ex.: upgradeable shield for your character and you A.I. team - mates, upgradeable speed again for you and your team and some more complex upgrades about your income and upgrades about the efficiency of the weapons - different upgrades for each weapon - and some other other cool stuff you'd probably come up with easier than i will. still, the game was a rocker and i really enjoyed the adrenaline thingy - it really came in handy on data retrieval missions - so i'm giving you a 5/5 and a 10/10 for your hard work!!!

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Rated 5 / 5 stars

Really fun

Its well created, good controls, good A.I. and I loved the music!
It would be cool if the graphics for the characters would be enhanced but really thats not a problem what so ever so 5/5 n' 10/10


Rated 4 / 5 stars

...Space Marines

You know, you had me going there for a moment that this would be original, but you had to go and ruin it with space marines. Oh sure, it's pretty fun and has good art, but I just couldn't play through a game with space marines and get into it. Of course I won't take points off for that, but the insanely long intro and repetitiveness got to me. It was still very good and deserving of the front page, but c'mon! Space marines! Fighting different colored space marines! Over power! How did they get to that planet without fuel or energy? How did they fly for years if there was zilcho power? Why did we only see four ships with four people when there were actually dozens? What would taking over the planet accomplish if they were years away from earth? If you're going to have a large expansive plot line I need closure to this stuff, and although I didn't have the patience to beat the game, it's still a good piece of work, with nice art, and only some minor complains. And frigging space marines.

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Louissi responds:

Yes you are right. We ran out of time to develop any interesting story. The goal was to create a fun arcade game. The story is only a filler.