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Armor Mayhem

rated 4.44 / 5 stars
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Action - Shooter - Run 'n Gun

Credits & Info

Jan 20, 2011 | 3:24 PM EST
  • Frontpaged January 20, 2011
  • Daily Feature January 21, 2011
  • Weekly 2nd Place January 26, 2011

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Acupuncture 5 Points Unlock the Dart Gun
Amateur killer 5 Points Kill 100 Soldiers
Apprentice Killer 5 Points Kill 30 Soldiers
Death from the sky 5 Points Score a double kill with the Ion Cannon equipped
Delivery 5 Points Capture 15 flags
First Blood 5 Points Kill 1 Soldier
Give it back 5 Points Kill 5 soldiers holding a flag
Gold Digger 5 Points Earn 1000$
Kaboom 5 Points Unlock the Rocket Launcher
Master Blaster 5 Points Unlock the Plasma Gun
Ninja 5 Points Catch a flag in the air
Once upon a time 5 Points Complete the first mission
Ouch 5 Points Get killed by the map
Piggy Bank 5 Points Earn 100$
Rocket Rain 5 Points Unlock the Automatic Rocket Launcher
Seek and Destroy 5 Points Score a double kill with the Auto. Rocket Launcher equipped
Super Virus 5 Points Win a mission in Overdrive mode
Third time is the best 5 Points Score a Triple Kill
What time is it? 5 Points Unlock the Slow Bubble Gun
Will you ever learn? 5 Points Get killed by the map 10 times
All your base are belong to us 10 Points Control all the control points in a mission at once
Expert killer 10 Points Kill 200 Soldiers
Ion Blaster 10 Points Unlock the Ion Cannon
Keep going 10 Points Complete 50% of the missions
Mad Dough 10 Points Earn 3000$
Suit up! 10 Points Unlock all the armor styles
Weapon Master 10 Points Unlock all the weapons
Complete 25 Points Complete all the missions
Master killer 25 Points Kill 500 Soldiers
Godly killer 50 Points Kill 1000 Soldiers

Author Comments

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Inspired by Unreal Flash, Raze and Smileys War, here is my biggest project in a lifetime.
It took around 1000 hours of work to complete.

Humanity is at a turning point. Infinite energy crystals have been found on another planet and you have to fight to take control of it. Unlock weapons and maps as you progress to expand the game as you play. Use the map editor to create your own levels!

Esc: Pause the game

Default Controls:
W: Jump A
D: Move
S: Pick up things
E: Give orders
R: View Scoreboard
Q: Switch weapons
SPACE: Use adrenaline
Esc: Pause the game

[Map editor] y/10311/armor-mayhem-map-

Please report bugs here: munity/thread/6912432/arm or-mayhem-support



Rated 5 / 5 stars


Ok, the voicing was plain awesome, first off. (YOU ARE LEET!!!!) Music was really well chosen, and above all, AI is VERY well developed.

Though it falls short of Chaos Faction 2, this is still amogst the best Flash fighting games i've played.

Oh, and the Spartan armor was the coolest part of the whole thing. ;)


Rated 3 / 5 stars

almost awesome

i'm gunna ignor the fact the having infinite energy makes sense and that it would be worth alot (if it's infinite logicaly sharing wouldn't shorten it because it's infinite), the only thing that ruined it for me is the extremely slow speed inwhich the gun moves, so when i jump over someones head i can't get them a dozen times cause the gun has moved 1 fifth of the amount i wanted


Rated 3.5 / 5 stars

great music and graphics

The music was the best feature of the game. I prefer on the biggest map if you up'ed the kills to 60, and put 10 people on the map. Right now, the hardest thing keeping you from getting to 20 is the fact the map is so big and it's hard to find opposing NPC's sometimes.

Love the music again! :)

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Rated 5 / 5 stars

Nice work.

I can remember months back when you were getting people to test the alphas and such, even then I thought it was a great game and it was just one map, a couple AI and some guns.

Now that I've played the full version I'm blown away, the whole thing put together is better than I ever imagined it would be.

The amount of missions isn't overload and it isn't too little, so it keeps you entertained for a good amount of time. Player customization, vast amount of maps, map editor, custom game, game types, loads more smaller features. You did great in my opinion.

There was one or two things that caught me though. Ammo pickups, I can understand why you wouldn't include it for things like walking over the same weapon because someone could easily pick it up. I mean ammo crates that could be dropped down just like health packages are--considering that this could be exploited unless implemented well is one reason why it may be left out. The AI might need some tweaking too, for instance on a certain drill map the enemy team would either stand on their side and not go anywhere, or they would come over to our side and run about like headless chickens.

But really, the AI is astounding and done really well aside from the odd situation where it might flaw. And the map design, I really love the way a lot of the built-in maps are made.

I really can't see anything that needs massive improvement on. Multiplayer would be a good add-on but it doesn't stop this game from being fantastic the way it is.

The whole thing just felt so natural and clean, from the weapons to the characters to the mere details in the background.

What's important is that I had a fun time playing it and I'm sure many others did too.

A solid creation and one to be proud of, well done, sir.

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Rated 4 / 5 stars

pretty good

simple yet addictive, but you are right, it takes quite a bit to run it, i found my character running the opposite way sometimes until i put it on low quality, but then it really hurt my eyes to look at it. That is the only negative feedback i had but then again, you stated that in the beginning. Great game though.

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