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The Tesla Coil, brainchild of genius inventor Nikola Tesla is now in your hands! Use destructive electrical power to defend against and destroy waves of approaching enemies!
Mouse: Zap them down!
Update: fixed bugs with pause menu and Mini-coil.
But there was room for vast improvement. The game got boring quickly as soon as the upgrades were maxed out, there should have been many more available. Sometimes the lack of some sort of enemy lock-on code was really frustrating, half the time if I didn't hit the enemies dead centre then they wouldn't be damaged and I would just be wasting power. The hit detection code for zapping enemies was quite frankly sloppy. The time it took to kill the same kind of enemy fluctuated a lot because of the innacuracy of the lightning sometimes. Overall an addictive game, but there was room for a lot more features and some overall polishing on the mechanics.
Really fun, with a great look to it, like others said, more upgrades would be nice, maybe a change of looks for the tower with certain upgrades, and then something small, after a round, you should make it so that you regain ur electricity and dont have to worry as much of the crowds rushing you and you starting out with little to no electricity.
simple and good
it was simple and a very good concept but it really does need more upgrades
Fun for awhile
Basically a stripped-down tower defense game, this concept is executed admirably. It suffers from awkward controls that seem to work when they feel like it, artificially increasing the difficulty in frustrating ways. The enemies are pleasantly varied, and you'd think it would be difficult to get tired of electrocuting hundreds of dudes. But it gets old, fairly quickly-especially when you've maxed out everything by level 14.
The biggest complaint I have is the fact that there seems to be a very small spot I have to hit with my mouse to actually shoot the bad guy. I drained way too much energy trying to hit enemies that were directly under my mouse.
The game's assets are incredibly repetitive and largely uninteresting as well. There's only one stage, which is completely static. There's one song that plays through the entire game, and it's not bad the first couple of times, but it gets to be grating almost immediately. Couldn't there be a break tune for when you're leveling up and a victory fanfare for when you eliminate the enemies? I'm the first to say that music is only part of the veneer and doesn't effect the quality of the gameplay, but who wants unpleasant tunage playing ever? Thankfully there's a mute button for that, but you really shouldn't need it.
Lastly, the game needs a definite goal. There's no immediate evidence that you can ever win. At some point the game should indicate how many levels you are expected to clear. The knowledge that you -can- win is a powerful incentive in games, but if you're unsure that you can be victorious, once you've been defeated you may not bother coming back. After all, you've essentially played the whole game.
The gameplay mechanic is solid but it could use some more goodies, tunes, and doo-dads to mix things up a bit and keep it from getting old. Good work!
Damn the big plane with the missiles!
Gonna try again dam it! >_<!
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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