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Credits & Info

Uploaded
Jan 10, 2011 | 5:01 PM EST

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Medals

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Blue Key 5 Points Complete the second corridor
Dice Apprentice 5 Points Defeat the first enemy
Green Key 5 Points Complete the first corridor
Rusty Key 5 Points Complete the last corridor
Dice Master 25 Points Defeat the last enemy

Author Comments

This is a small collab that my friend Joe and I started when I came back to Ohio for the holidays. It's nothing too special but hopefully it'll entertain you for a little bit. We tried to make it as balanced as possible but unfortunately, as you might guess, dice are completely random.

special thanks to Jason for providing the sweet title screen voice!1!!!

btw, for anyone curious, the enemies do NOT have increased odds of rolling high numbers. ever. all dice rolls come from the same random number generator.

Reviews


ChubbyluverChubbyluver

Rated 4.5 / 5 stars

could use some tweeking

its ok overall but in a sense blaze is right and so is ceejays here how they are wrong, ceejays, true npc's have higher successrate but only because in MOSt games they have higher stats altering the successrate in this game there are no stats just the roll therefor theres MASSIVE room for error and problems, with the right generating it could be iompossible for a player to win, which is something the creator should have taken into account, and if ur a programmer you dont wanna do because itl piss off players and get the game stigma. however the style itself is fine, but i think he should input stats to alter it just a little ot make the multiplier more realistic and pheasable, pardon the horrible spelling there, i give it a 9/10 though



ceejays123ceejays123

Rated 5 / 5 stars

hmm..

to all players who think the "dice system" is unfair, the enemy got 6 all the time etc.
as B-L-A-Z-E said
"the enemies still have a higher chance of rolling higher numbers. It's the law of video games that all CPU's have better luck with the number generator than humans who play the game" so just get on with it, its just a game....
and that's why human players have MP skills.....



B-L-A-Z-EB-L-A-Z-E

Rated 2.5 / 5 stars

All luck, no skill, plus it could use a twist

I came into this game thinking it would be like dungeon dice monsters from the Yugioh thing. But no. It's way different.
And no, the enemies still have a higher chance of rolling higher numbers. It's the law of video games that all CPU's have better luck with the number generator than humans who play the game. That's the way it is. It's just so.
Now the game itself is quite something. The intro where you choose makes me wish I didn't have to choose. I'm indecisive and this looks like a big decision that will affect the game.
Plus it's such a simple game. The difference between the two roles is how much damage they take. That basically sums up the game in one sentence. If you could make it longer, better, or add SOME kind of twist to it, then it would be good. Or at least mediocre. Plus, it's just a game of luck. All you do is roll the dice then upgrade. This has probably been said previously but you need to make it so there's actual skill to the game. There's nothing without skill. It's just boring without skill in the game. It's like the game of sorry, where all you do is draw the cards (or in this case, roll the die) and play out what you get. That's it. Change that, and you have a whole new, better game, my friend.



FairesFaires

Rated 5 / 5 stars

No Ending at the Ending screene!

Actually it was pretty entertaining :3 Funny, simple, but tactical (somehow)

Anyways, love it :3



ElectronicSecretsElectronicSecrets

Rated 4.5 / 5 stars

Good game

The game is quite good. Simple, but good. However somehow some factor of skill should be present, since now it is simply matter of luck. But nice game.