Shift: Freedom!
- Score:
- rated 3.86 / 5 stars
- Views:
- 119,579 Views
- Share Links:
- Genre:
- Action - Platformer - Puzzle
- hard
- shift
- iphone
- altshift
Credits & Info
- Uploaded
- Jan 8, 2011 | 7:08 PM EST
- File Info
- Game
- 7.3 mb
- Daily Feature January 9, 2011
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Author Comments
Update: Uploaded A much more CPU friendly version without Bitmap effects, which for some reason were causing the game to OMGSPLODE. Just waiting for it to get Admin Approval...
SHIFT: Freedom is a re-release of the previously pricetagged AltShift, a new take on the Shift series now free in celebration of the Release of Shift 2 for the iPhone ( get it here http://armor.ag/Shift2 )
So get ready for the most challenging, longest version of a SHIFT game yet - Now completley unlocked and free for everyone!
Reviews
Rated 2.5 / 5 stars July 17, 2011
...
Way too laggy and glitchy.. sometimes i get transported to a different part of the game area for no reason at all. and the boces, when pushed sometimes disappear then reappear, leaving my character in the box...
Not so good.. :|
Rated 4.5 / 5 stars July 15, 2011
Man, this brings back a few memories.
I used to play the earlier Shift games when I had time, but for some reason, I drifted away. After searching, finding, and having a good play on part of chapter 1, I've remembered what I've been missing. Really great series, and I hope you keep it up!
I was also experiencing a problem in one of the levels and also in the slider minigames: LAG. It kept hindering my movements and miscalculating my jumps, and seemed like it took a nap on the slider squares whenever I tried to move them. I hope you can resolve this issue in any future installments.
Rated 5 / 5 stars July 14, 2011
Good but....
WILL YOU MAKE A DS DOWNLOADABLE VERSION?!?!??!?!?!?!??!?!?!?!??!?!?!
Rated 3.5 / 5 stars July 6, 2011
This is a review. I suck at summaries. Derpa Wort.
The levels are a bit tedious and bland, perhaps it would be better off if you added say a counter that showed you how many levels away from the end of the chapter you were. As it is now it just feels like youre going through the same environments infinitely, a simple little lv#/lv# counter for each chapter would really help in making the player feel like theyre progressing instead of going in loops.
Another thing that might help is adding some environment detail. I realize that the game is supposed to have a very materialistic style (and while im on that may I add that this installment is much prettier than its predecessors with its more cartoony figures) but you could still add a few small details here and there to flesh it out, or maybe even add the tiniest splashes of color (gasp, heresy) in the form of things like... i dont know, potted plants? *shrug*
I have one really big problem with the spot the difference mini game, it doesnt seem to work correctly for me in that even if Im clicking perfectly on the part of the image thats different it wont register that i clicked anything. I can deal with losing because of my own incompetence but when im clicking the thing im supposed to be and not getting anything for it... FeelsBadMan.jpg
In conclusion: Its a decent game, I like it a lot more than the older entries, but it still could use a lot more polish
Rated 4 / 5 stars June 20, 2011
Good game, but...
As we all know, there is almost always a but. This time it's: It's a good game, but it gets a bit dragged out without the awsome storyline of the previous Shift games, and the music makes you too tired to play. Sure, I might be able to turn it off, but then it gets boring to play. Although, I'll give it an eight. As I said, it's a good game, but it could be better.