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Uploaded
Jan 8, 2011 | 7:08 PM EST
  • Daily Feature January 9, 2011

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Medals

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Boss Battler 5 Points Survive the Boss survival Challenge
Chapter 1 Beat 5 Points Beat Chapter 1 :p
Classic Champ 5 Points Beat the Classic Level Set
Difference Domination 5 Points Master the Difference Mini Game
Diffotron Beat 5 Points Beat the first round of Diffotron games.
Inversionity 5 Points First Shift
Main Game Beat! 5 Points Beat the Main Game!
ShiftMaster 5 Points Beat the Rock Solid Level Set
Slick Slider 5 Points Master the Sliding Mini Game
Slider Beat 5 Points Beat the first round of Sliding games.

Author Comments

Update: Uploaded A much more CPU friendly version without Bitmap effects, which for some reason were causing the game to OMGSPLODE. Just waiting for it to get Admin Approval...

SHIFT: Freedom is a re-release of the previously pricetagged AltShift, a new take on the Shift series now free in celebration of the Release of Shift 2 for the iPhone ( get it here http://armor.ag/Shift2 )

So get ready for the most challenging, longest version of a SHIFT game yet - Now completley unlocked and free for everyone!

Reviews


DiMonoDiMono

Rated 1 / 5 stars

Buggiest. Shift. Ever.

I have to say, I am <strong>sorely</strong> disappointed in the newest Shift game, for a number of reasons. I had to refresh 3 times while playing through the campaign because the game lagged so hard that levels became impossible, and the game skipped the cutscene for chapter 3 and the first level of chapter 4, and jumped me straight to level 2 of chapter 4 which was unbeatable because I hadn't beaten level 1 of chapter 4 yet. When I finally got to the timed escape, I only had two levels until it jumped me to the end. The second one says "4 more rooms" and after I finished it I was done.

Having finished the Classic levels (and you must beat both classic level packs for the medal, not just the first one), level 11 of the first Classic one is highlighted in red for some reason. The pipe game doesn't hand out medals, and the slider one is broken. And after all of that, the medals (which are almost all non-trivial) are all worth only 5 points. I just voted it a 0.

The third level pack looks really challenging, and "winning" the boss battle means lasting 240 seconds, so there's that to come back for, but barring some SERIOUS bugfixes that's all I'm doing. There was so little new content in this game that if it weren't for the medals I wouldn't have played it at all. I hope this is the last Shift game, because you're clearly out of ideas.


People find this review helpful!

moonhitlermoonhitler

Rated 4 / 5 stars

Great game

It's as good as the first ones, with a few extra ideas thrown in. I prefer the monochrome of the original ones, rather than with the shading, but that's just my own opinion.

My only problem with it was that in the slider puzzles, the pieces were occasionally unresponsive, and if I clicked a different one whilst I was waiting for it to respond, the tile would go where it shouldn't (i.e. behind another tile, or out of the game altogether) making it impossible to complete.

Otherwise, great game.



SAROTHSAROTH

Rated 3.5 / 5 stars

Well...

It's nice to see the fresh new graphics. It's also nice to see you guys actually trying on the Shift games again after 3 and 4. Keep this up and yhe series could return to its former glory!



XyresicXyresic

Rated 5 / 5 stars

Great game!

The graphics are excellent, and the gameplay is challenging without being frustrating.If I had an iPhone, I would definitely get this as an app!

Also, Mance200, all your problems have a common solution: READING THE INSTRUCTIONS. Unless you are illiterate, those petty issues you had really shouldn't be a problem.



Mance200Mance200

Rated 2 / 5 stars

Wrong difficulty and poor option selections

Let me get one thing out of the way, the graphics are just fine, I love them to be honest.

By difficult and challenging, you forgot to explain what kind. The difficulty is fake difficulty, the block-tutorial itself is impossible to pass by because when you press spacebar for the second block, you will pull it back. But if you let go of either button, no order or holding, your character walks into the block and it is completely impossible to actually complete the level.

Second is options, do NOT make you hold a button to actually do something. When I first tried to restart on said block level, I thought I was stuck and could no restart. Then I learned you have to hold it, but there is no way you can know otherwise. Also, make "Q" a button to change quality, not to quit. This is because most computers may have poor connection and the game may slow down, you'd want to lower the quality to have a fighting chance of actually -you know- PLAYING. Make a button for quitting "Escape" or "Esc." Just because you can use alliteration for buttons does not mean you should. The rule only works with restart, mute, and pause; other than that: DO NOT DO IT.

The music and sound-effects themselves are poor and loop a lot, which gives me a bit of a headache as even though I cannot stand no sound at all, I hate looping sounds even more.

Please adjust the block glitch, change buttons for quit, and add an ability to toggle the quality, please. Either that or just delete this submission altogether as it insults Shift and the rest of it's games.