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This is the "sequel" to Effing Hail, but it's not just new content, it's a different spin on the same sort of gameplay we developed earlier. We thinks it's pretty fun, hopefully you do too!
Same reason some others had. No pause button, it could use a sandbox mode, ect. Over all though it was pretty fun. I'd love to see you do more with this, reminds me a lot of that planet crash game. Good fun. I hope to see more.
Found the game better than most extinction games as it wasnt a "WAIT AND SEE HOW THIS EVOLVES"
killed the final boss in like 10 seconds with one hit!
Great, but needs expanding
Like Effing Hail, there is something immensely satisfying in the premise of this game. I won't go into that in great detail, I love this and it's addictive and excellently implemented. The graphics are satisfying and of a nice style. But to skip to the constructive criticism...
1 - I couldn't find the pause button :/ ? Explanation?
2 - As others have said, a little too short - could do with more time to just have fun making massive meteors.
3 - A sandbox mode or something, or maybe just keeping the world playable during the final credits, allowing the player to make as big a meteoroid as s/he can would be nice. Maybe a mode where you have to make a meteor within a certain time?
4 - The game has occasional glitches. I couldn't move on from the credits on the second time I played.
Would have been 8 but for the pause button...
In the final stage, I couldn't help imagining the following scenario:
Dr. A: "Hey, let's create a über-giant-and-resistent T-REX with lasers!"
Dr. B: "Sure! What could possibly go wrong?"
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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