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Dec 29, 2010 | 5:42 AM EST
  • Daily 5th Place December 30, 2010

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Count ending 10 Points You become the count, hurray!
Knight ending 10 Points You become a knight, hurray!
Old man ending 10 Points You feel your life crumble in your hands...
Troll ending 10 Points You got trolled!

Author Comments

A classic adventure game featuring trolls, mighty knights and a mysterious old man! Multiple endings ensure that you will have a different experience every time you play!

Now with 4 medals, one for each possible ending! Can you get them all?

Arrow keys - move
'Space' - interact
'P' Pause game
'R' Return to menu
'Z' Show inventory
'0' Mute
'+' Increase volume
'-' Decrease volume



Rated 4 / 5 stars

Short, simple and very enjoyable

Very short, yet a very nice game. The graphics reminded me a bit of Mystic Quest (released under the name "Final Fantasy Adventure" in the US and "Seiken Densetsu: Final Fantasy Gaiden" in Japan) for the GameBoy.

The controls are nice and simple, I couldn't find any bugs or glitches here.

The music is chosen nicely, but it gets pretty repetitive after a while. Well, you gave the option to mute the sound, so I could always turn the music off and listen to my own.

The added medals are a nice touch, but the game is worth to play it even without the medals.

{ Review Request Club }

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kcnh responds:

Thank you for your review.


Rated 4.5 / 5 stars


i like but i have repeat the walk part and walk too slow


Rated 5 / 5 stars


Count Ending- Kill the Countess
Old Man Ending-Kill The Oldman
Knight ending-Kill Guard Using Spell And Talk To the countess

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Rated 4 / 5 stars

Seems alright

The background reminds me slightly of Pokemon but mostly the retro Zelda games for the Pocket Game Boy system. What was the name of the song playing on the overworld anyways? It sounded very retro but giving credit to where the music came from is always nice as well.

The playing was quite simplistic and very RPG like in play as well except when I tried to attack some of the people at the start of the game I needed a weapon or spell so I went and hunted for them like I would in most RPG's since you pretty are worthless and weak until you get some spells and equipment am I right?

The inability to run from battles is a pain though since in case you never noticed, most RPGs let you flee if the enemy is too strong but most of the enemies in the game were mediocre and why wasn't the axe considered a weapon? Was it just for cutting tree stumps only?

Overall, retro black and white pixelated graphics were real nice but the only thing I would add is a run ability to the battles. Aside from that the game was pretty fun anyways.

Review Request Club

People find this review helpful!
kcnh responds:

The music, as stated in the menu screen, was made by Kevin Macleod. The song is called 'Klockworx'. May I remind you of the fact that this game is an adventure game, not an RPG, hence the fact that it requires more thinking skills and item trading rather than collecting equipment and spells. Thank you very much for your review.


Rated 3 / 5 stars

Lots and lots of lost potential.

Hey kcnh,

My first instinct is that this was going to be an awesome RPG filled with fun and adventure. The graphics were clean and crisp, the controls responsive, the music quaint. The production on this title was pretty amazing, with very few flaws (no jumping animation for over cliff, double space bar when interacting makes the cursor disappear).

But a few minutes later, I was sorely disappointed. What could have been a fantastic game - winning, even - turned into a hard chore. Long story short - this game is verrrry slow-moving. I mean, I would appreciate some slack of pace in more current games, but this goes way beyond the limit of my tolerance. The fetching quest is cliche, not to mention boring. We want some action near the beginning of the game, go fight some trolls, kill the bad guys! Not.... get bread for your grandma. Whoop de doo, how fun.

The idea behind the game is fine, but there are too few details and the maps are far too empty of objects to be interesting. I also noticed that the graphical scheme was very similar to that of Pokemon. The cut skill for trees, the long grass, jumping over the cliffs. There needed to be at least a storyline to keep us interested. Because that's what made Final Fantasy the greatest RPG ever made. Not so much gameplay, but an epic storyline. That's what I'd like to see on NewGrounds.

Since when is an axe not a weapon? Alright, I walk all the way to the troll to find him because I found that axe... then it says you need a weapon? Duh! An axe is a weapon! And when your axe disintegrates when you chop the tree, you're gutted. Tip: you need things to have multiple uses to feel useful, like in Pokemon where you repeatedly "Cut" trees everywhere you go. It feels nice.

I swear a RUN button would make this game 4-5x better than it currently is. I was spamming buttons to see what the run button might be if there was one, and I pressed 'r', and it returned me to the menu! I mean isn't 'escape' for that? (I didn't read your comments until later. Remember, nobody really wants to read the manual.) Simply because it took about 5 minutes to get from place to place I would put this game in the category of 'Boring-but-had-tons-of-potential'. And I mean it. I just hope you heed these, because then I might be seeing you at #1. And then I'd cry.


Anyway thanks for letting me play. Have a good one.

--Production-- = 18/20
--Playability-- = 07/20
--Genius-- = 13/20
--Flair-- = 16/20
--Tilt-- = 10/20

VERDICT: Slightly good.


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kcnh responds:

Thank very much you for your review!