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Dec 24, 2010 | 12:25 PM EST
  • Daily 2nd Place December 25, 2010

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** If you like our adventure games, please check out our full game Ballads of Reemus, with 100% voice acting:

The Visitor: Massacre at Camp Happy

Use arrow keys or WASD to move, Spacebar or CTRL to eat and ESC to RESTART. Eat animals to gain their ability so you can traverse different environments. Some animals are evasive and you must sneak up on them from behind, while others are too large to eat until you eat a pig or two. Find and eat all the campers to advance to the next level. Earn extra points for destruction by breaking picnic tables, knocking over tents, snapping trees, destroying signs and more.

Control an alien slug as it rains death and destruction onto a sleepy campground. Devour creatures to gain their abilities of flight, swimming, climbing and size as you make your way to your next human meal.

Based on Zeebarf's hit game The Visitor, the insatiable death slug is back in an all new action-adventure horror game. Guide him through the mountainous forest grounds of Camp Happy, as he destroys everything in his path in search of victims.

Featuring original horror music by Sergiu Muresan, game stat tracking and automatic game saving. Sponsored by ArcadeBomb. Developed by ClickShake Games.



Rated 5 / 5 stars

great one

I can't get enough of playing

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Rated 4.5 / 5 stars

camp happy

camp happy wont be so happy now


Rated 3 / 5 stars


i enjoyed this game for a short period of time untill it became confusing and got repetative but still it was pritty pun killing all those inaccent animals

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Rated 3 / 5 stars


This is indeed an interesting game. Utilizing each animals' abilities in order to pass objects makes this a nifty puzzle game, but creates inconsistencies with the original, which the Visitor could assimilate multiple abilities at once, and after a while the gameplay just gets repetitive to the point there's no point in continuing. Good, but I was expecting more.

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Rated 3.5 / 5 stars


Definatley a downgrade from the first one.

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