The game is definitely growing, but I'm still only about 15% finished, I think.
I still want to include some dynamic physics, cut scenes, a plot and many more stages.
A major point would be to include a large array of different items/weapons that you can assign to either two of the main action buttons (X and Z) that would give the character all kinds of different abilities. Not quite sure how to go about doing that, though.
I'm also torn between making the game tile-based or keeping it art-based. Is it common practice (or even possible) to incorporate both?