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Uploaded
Dec 22, 2010 | 8:47 AM EST
  • Daily 3rd Place December 23, 2010

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Author Comments

Insidia is a story about a traveller who makes an emergency landing to a dark and strange planet in order to fix his ship. The main goal of Insidia is to find 10 repair kits and fix your ship. Repair kits are evenly spread across the map. Find power ups to gain access to previously unavailable areas. Keep an eye out for hidden areas aswell. Find all 10 hidden areas to see the alternate ending upon completing the game.

Controls:
Move - wasd or the arrow keys.
Jump - w, x, space or the up arrow key.

Reviews


mistnmcmistnmc

Rated 4 / 5 stars

Good, but can be better.

Actually, I'm quite confused by the theme. We are in a dark planet, that's OK. Spinning fans? Oh, science fiction. Demons/dark souls? Fantasy.

I just don't find mixed concepts interesting. OR if you want to mix them, let the player choose whom to side with, the technology or the nature.

Apart from that, very nice game. Of course the difficulty of a game shouldn't be too low but making it painfully hard is not good either. For the difficulty rating, I find it to my liking.

For a simple design, music is simple too. And it fits in the atmosphere flawlessly.

So I give an 8.



staffingerstaffinger

Rated 5 / 5 stars

Thumb's up!

Reminds me of a game I loved to play - can't remember the nam.
The atmosphere is awesome!



PhenixCrowleyPhenixCrowley

Rated 4 / 5 stars

Nikki's Rating

This game didn't look that good to me when I read the title, but it turned out to be pretty well made. All the planning put in to this would be extensive. I enjoyed playing it and I liked both the endings. A sequel would be very interesting. The music was a bit boring though.
* * * *
Graphics-9
Controls-9
Music/FX-8
Originality-7
Overall Enjoyment-8


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cRAVE01cRAVE01

Rated 4 / 5 stars

loved the music in this

worth playing : )



ExaltedHazeExaltedHaze

Rated 4 / 5 stars

What a quirky title!

Well I liked it, anyways. The music was very minimalistic and dark, with a kind nof metallic crunch to it, yet the occasional uplift of instruments gave you a small sense of hope. The item exploration was good; nothing was too frustrating or out of the way, power-ups and hidden switches included (Although I do believe their locations were a little TOO obvious; I got the alternate ending on my first try!). The plot was obviously non-existent, but I don't believe it was ever meant to be a game about plot. May I recommend perhaps some more going ons in the story, harder to find secrets, and a few more power-ups? That's probably all that keeps this game from being absolutely fantastic!


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