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Dec 20, 2010 | 12:54 PM EST

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Author Comments

My playthrough of the game, with creator notes:

Made this in two weeks for fun. The game is by no means perfect, but I tried my best and it was a learning experience. The game autosaves after every level but for some reason the level select only shows what you've done when you refresh the page. Also Merry Christmas.

Anything else important that I should say in this description is better said in the video link above.

Thanks Tom, Luis, and Psycosis91 for Flash ad stuff! Completely new to me.
And thanks to Tom again for the front page :D

100,000 views? Really? I didn't want that many. I'm glad this isn't on the front page anymore.



Rated 4 / 5 stars

Nothing original

But it's still pretty fun. Though I've seen other games with some similarity to this, mainly Karoshi:Suicide Salaryman, this game also gets the genre down really well. It has a good difficulty, challenging but not annoying, and I always felt a little disappointed in myself when I finished a level without collecting the coin, though it's not like they do anything (from what I've seen). To sum it up, I had a great time and that's all that matters. I do have to say that the whole thing felt a little empty, considering there's only 20 levels, so maybe you could add achievements? I don't know, but if you did, I'd be playing this all over again.


Rated 5 / 5 stars

Lots of fun and just the right amount of difficult

A rather simple idea for a game, but I was very entertained!
The gameplay progressed at a very reasonable speed. Every few levels a new little catch was added. Once we learned we could carry the respawn point I realized this was going to get tricky soon :)
Then you threw in more colours and the walls, and we could carry those too!?
That's when I really started enjoying myself here!

Excellent sound track. Nice and simple graphics. VERY enjoyable gameplay. I think for this just being you messing around with an idea you thought up one day, this turned out great!

There were a few times a wish I could pick up something when I was on top of it., that seems like it might have made it a bit easier in a few cases.
I haven't played through to the end yet, so I'm not sure if this is here or not. But a death counter perhaps?
Just little niceties that aren't necessary.

I loved it! Thanks for the time killer!

People find this review helpful!
JonBro responds:


I actually thought about a death-counter, but considering the many ways you can die repeatedly in one place (like respawning next to spikes, falling down a wall of spikes, etc.) I decided it might be too faulty and perhaps too much work for what it would be worth. ...or something.



Rated 5 / 5 stars

little hard

this game is hard but cool


Rated 4 / 5 stars


The idea of bringing around a platform you can respawn on and then dying to your advantage is an interesting concept. The graphics remind me a bit of VVVVVV, but the overall game mechanics are radically different and focus on more of a puzzle-oriented platforming experience which is good.

The music isn't bad, but it seems a little bit standard for 8-bit-style platformers. The controls aren't very good, but the puzzles make up for it. All-in-all good game.


Rated 4 / 5 stars


its a cool game also needs some brains. i enjoyed it