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Credits & Info

Dec 20, 2010 | 12:54 PM EST

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Author Comments

My playthrough of the game, with creator notes:

Made this in two weeks for fun. The game is by no means perfect, but I tried my best and it was a learning experience. The game autosaves after every level but for some reason the level select only shows what you've done when you refresh the page. Also Merry Christmas.

Anything else important that I should say in this description is better said in the video link above.

Thanks Tom, Luis, and Psycosis91 for Flash ad stuff! Completely new to me.
And thanks to Tom again for the front page :D

100,000 views? Really? I didn't want that many. I'm glad this isn't on the front page anymore.



Rated 5 / 5 stars December 20, 2010

little hard

this game is hard but cool


Rated 4 / 5 stars December 20, 2010


The idea of bringing around a platform you can respawn on and then dying to your advantage is an interesting concept. The graphics remind me a bit of VVVVVV, but the overall game mechanics are radically different and focus on more of a puzzle-oriented platforming experience which is good.

The music isn't bad, but it seems a little bit standard for 8-bit-style platformers. The controls aren't very good, but the puzzles make up for it. All-in-all good game.


Rated 4 / 5 stars December 20, 2010


its a cool game also needs some brains. i enjoyed it


Rated 3.5 / 5 stars December 20, 2010

Game with potential.

I was easily able to figure out what you press for the picking up tool. A good way of making that not happen would make it so the Key.isDown action is not activated until that certain level.

The game has a pretty good idea, respawning always has a great deal to mess with.

However in the one when you have to press up to launch the respawn object, it took me 20 tries to then try to jump and then throw, which you could have included on there.

Nice game though. I liked the idea.

JonBro responds:

The thing about not picking up stuff until Level 6 is that you have to be able to pick up the respawn point to get the coin in Level 3, plus it would seem cheap to try picking up an object and have it not work then but still work later. But I do see what you mean.

Sorry for the jump-and-throw mechanism. It feels natural to me, but I guess not so much to others.

Thanks for your insight!