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Uploaded
Dec 20, 2010 | 12:54 PM EST

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Author Comments

My playthrough of the game, with creator notes:

http://www.youtube.com/watch?v=WQjXXRjk85Q

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Made this in two weeks for fun. The game is by no means perfect, but I tried my best and it was a learning experience. The game autosaves after every level but for some reason the level select only shows what you've done when you refresh the page. Also Merry Christmas.

Anything else important that I should say in this description is better said in the video link above.

Thanks Tom, Luis, and Psycosis91 for Flash ad stuff! Completely new to me.
And thanks to Tom again for the front page :D

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100,000 views? Really? I didn't want that many. I'm glad this isn't on the front page anymore.

Reviews


Durza400Durza400

Rated 5 / 5 stars

Having a level just to piss people off in frustration.... there's a difference between challenging and quietly saying "F*(# you" to everyone. AKA Level 19. I pretty much quit after..... about 20 minutes on that one level. A pretty good game overall! I enjoyed all the puzzle thinking. And then... level 19. Where puzzle solving and brain thinking means jack squat.



thelads1thelads1

Rated 5 / 5 stars

Hot dog.


JonBro responds:

Corn dog.


ionsphereionsphere

Rated 4 / 5 stars

I like this game, I honestly do... but I find it a bit to much frustrating, It honestly can get to the point of a rage quit. but looking past some annoying parts, the game is inventive and uses a concept no one used before. RESPAWN, a very simple game concept of resurrection makes this game simply one of the most creative on NG. It might be abit annoying, but easy steps. Can't wait for the s- oops, spoilers. lol



ZomgMonstarZomgMonstar

Rated 5 / 5 stars

LEVEL FUCKING 19.

That's a lot of pent up aggression against the world.



TheEpicFaicGuyTheEpicFaicGuy

Rated 5 / 5 stars

I like this game! It uses the "respawn" as a base for a game revolved around puzzles you must ACTIVELY dive into spikes to solve. I liked the music of this game, it was so cheery, and kinda spacey too. Well, you'd be spacey too for all the times this guy has to pratfall in order to succeed.

Also, it was kind of hilarious you only told the player those much needed tidbits after the fact. Almost like he's making fun of me! O_O;

I like the 10th level. It requires so much thought to get to the coin. In other Flashes, some puzzles felt too flowy, like they were there, they were required, and they were on your set path too, so they'd eventually get solved no matter what. They were easy too. This however, makes you think HARD in order to succeed. While it was very simple finally solving it, it felt rewarding to finally triump and get teh shiny.

Level 4 was good too, in teaching a lesson that doing the same thing over and over (jumping onto the first little cliff, holding up and tossing it, only to keep coming up short) definently does not work. When my stubborn personality began to wear, I figured out, "Hey, why not just try the higher cliff? Genius..." and it worked out!

Congratulations on making this game. I hope you make more puzzle games like this.

Lastly, LAXfresh349, do you need a hug or something? Hatred is a strong word for him to have not spited you at all. Play this game, and be happy. If you don't like em? Well...then just stop commenting, it's not as if he's talking about you behind your back, or that he'll stop just because you say so...so stop commenting so that the people who actually enjoy his work doesn't have to see all of your negative comments.

Happy Saint Patrick's Day!


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