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As I Lay Dying!

rated 4.16 / 5 stars
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Puzzles - Other

Credits & Info

Dec 20, 2010 | 12:31 PM EST

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Author Comments

Join Teale and Christie as a regular hike turns into an epic adventure in this unique game inspired by William Faulkner's classic novel. This is the latest game by Teale Fristoe, creator of Arachnophilia.

A or J - Move Left
D or L - Move Right
W or I - Jump
S, K, or SHIFT - Pickup/Drop
Q or U - Select Item
Spacebar - Use/Eat
Mouse - hold to charge, point to aim, release to throw
0 (zero) - Restart Level
5 - Reload Save
ESC - Pause

Need help? There is a walkthrough link in the pause menu and on the minimap screen.



Rated 3 / 5 stars


It is a good concept, but it feels almost as if it was never tested before you posted it up on Newgrounds. It is incredibly annoying how much damage anything causes to the corpse, and when you have to leave it alone for any length of time, birds attack it. And it degrades fassssst. The difficulty feels off because of this, several levels are much harder than they need to be.


Rated 5 / 5 stars


Although, I thought this had to do something with Metal... (the band, lol)

Great game =P


Rated 5 / 5 stars

Tons of fun

Who would have though that lugging the corpse of your loved one can be so much fun. Good job with the game, music is great too. :)

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Rated 3 / 5 stars

Cute game. Eck controsl.

I gave you a high rating because the game deserves to get through judgement. It is a neat game. However, I hate the controls.


Rated 3.5 / 5 stars

Unique game

The game has some very interesting gameplay ideas but is somewhat poorly executed. I love the idea of the game, but the unique elements are not well thought out enough.

Ex.- The corpse lifebar. There are levels that *Require* you to do some damage to the corpse thereby handicapping the amount of damage it can take over all. One misplaced throw of the corpse and you may not have enough health on the corpse to complete the level. Also, the functionality of throwing rocks at the crows to keep them away is somewhat sabotoged by the placement of the stones, frequently off screen away from where you left the body (in other words, you have no LOS to hit the birds).

Probably my biggest gripe with this game (and many games are guilty of doing this) is the artificial increase in difficulty. Forcing the player into situations that are fundamentally detrimental to the games paradigm. In this case, you are supposed to protect the body from damage, but portions of the game force you to leave the body to be ruthlessly attacked by bloodthirsty crows. Now this would be fun if the stone throwing mechanic was fleshed out but it isnt so it makes the wedge in the gameplay experience that much bigger. Combine that with the fact that even throwing the body a moderate distance damages it significantly, and now the wedge is a problem when they game allows for so little error.

Fortunately I see an easy fix for this particular issue-reduce the body damage from throwing or lessen the damage over time the crows have when attacking the body.

That was my biggest critique overall. The level design was simple but somehow apporpiate to pixelated games. The complexity was derived from the manipulation of levers and platforms.

The music was fine, not really detracting or adding to the experiance. The voice acting was fine.

Overall, I was interested to see what the rest of the game held in store as far as challenge, but once the body damage mechanic got out of control I quit, A player should feel challenged by the game's mechanics not blocked by them.

There is an excellent game here muddied up by some poor design choices.

Oh and being able to carry more than one rock would also balance the game some.

Good luck on future projects!

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