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Uploaded
Dec 19, 2010 | 8:11 PM EST
  • Daily 5th Place December 20, 2010

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Medals

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Fresh Meat 5 Points Checking out the game.
Second Lieutenant 5 Points Reaching area 5
Captain 10 Points Reaching area 15
First Lieutenant 10 Points Reaching level 10
Colonel 25 Points Playing the game for 10 minutes.
Major 25 Points Reaching area 20
General 50 Points Playing the game for 20 minutes
Major General 100 Points Playing the game for 30 minutes.

Author Comments

WARNING: THIS GAME IS HARD BUT BEATABLE AND MAY CAUSE WRIST DAMAGE. PLAY AT YOUR OWN RISK.

Journey through enemy territory and take out all their command centers.

INSTRUCTIONS:
1. Click on the tank to launch a missile.
2. Guide the missile using your mouse.

You might want to take a rest once in a while when playing this game. This game auto-save. So, you don't have to worry about your progress.

If you're having a tough time. You can always check out our walk-through here:
http://adobogames.com//in dex.php?task=view_page&id =2

Special thanks to Tom Fulp for the Front page and Medals.

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newgrounds_version_4.3-fi x ed broken medals

Reviews


pleesewaitpleesewait

Rated 4.5 / 5 stars December 29, 2010

its alot of fun, EXCEPT.......

its succesptible to the "right click method" like alot of mouse maze games are. the art reminds me of that tanks retro arcade game.


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XivicsXivics

Rated 5 / 5 stars December 29, 2010

Cool

I do enjoy my daily aberrations from work. It could use some better backgrounds and different music- I do like the smoke trails- keep em!


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GoldJunior44GoldJunior44

Rated 0 / 5 stars December 29, 2010

Horrid.

If you're using a laptop and do not have a mouse, this game is near impossible. There is not enough time to get to the enemy base using a pad.

Three thumbs down.


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CoopCoop

Rated 3.5 / 5 stars December 29, 2010

Somewhat infuriating

I was impressed with the simple nature of the game, but a four second fuel limit for these missiles seemed to be quite unrealistic. I'd have made a few changes to the format, which may or may not have had much of an effect upon the overall gameplay:

1) Targeting computer - plot out the route that the missile / rocket is to follow, then send it on it's way - this is really down to timing, dependant upon mobile obstacles.

2) 3D targeting - we know that nowadays targets can be shot at by launching things over the top, so this really needs to advance. I know that it brings in a whole new wave of issues with the programming, but if the game is to advance, then it needs to take something positive forward.

3) Blast radius - when a missile explodes, it will do some damage. After the four second limit expired, the explosion graphic practically engulfed the base and as a result, I was very dismayed to see that the base still stood, without so much as a scratch.

You've earned a daily 5th for this (getting props from the medal obsessed community is always good) but more work is required, if you're to get this up to daily feature standard. I'm sure you're capable of this :D

[Review Request Club]


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LunsfordLunsford

Rated 3.5 / 5 stars December 29, 2010

Ehh...

Got past level 10. Didn't even try the next I was already so bored with it. Actually, I probably wouldn't have even tried to get that far if it wasn't for all of the posts saying how hard it was. If its not too much lost, you should probably just throw away any idea of a sequel.