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It is necessary to think
The character is very slow, there's no rapid fire, enemies appear at random and have every advantage over the player. The design of the menu screen is kind of rough. This had the potential to be much better, but the way it is now, it just seems incomplete.
Mediocre graphics,but nothing else.
I like the concept of needing a line of sight to actually see an enemy and the graphics are relatively fancy,too.
Then again, the sound your robot makes when moving just hurts my ears and you really should a something similar to the "Fog of War" to show just where your line of sight actually ends.
Not impossible, but unrewarding.
I thought that the graphics were really good, and I like the idea of not seeing your enemies until you have line of sight, I think that could be used to great effect. But the difficulty is diabolical, but without much of an incentive to continue, and the sounds get really repetitive. I shudder at the thought of pressing my WASD keys.
It's got potential, but not nearly there.
The idea is pretty cool, I'd even go as far as saying, even kind of original.
But the game has it flaws. First of all, it's pretty hard, I couldn't make it past level four even thought I was trying my hardest, and was taking some pretty cautious measures.
Second, the game command freezes at times. Usually when there's a lot of action happening. And I don't think it's my pc, since it always runs perfect.
Third. What's the idea for not seeing the enemies until they're really close?
I think it would make more sense, if you were able to see the enemies if they were on the field of vision. That's logical, + enhances your chance of survival.
I also think making YOUR character faster might make the game easier and more enjoyable. Also some powerups along the way, might be a good idea to keep interest.
Dear Missus Bin, what have you done to your friends?
It’s Gideon and Reed’s first escape room and it’s gonna be a blast!
Old-school parody RPG with an epic plot.
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