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Dec 18, 2010 | 5:53 AM EST
  • Daily 5th Place December 19, 2010

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Close Encounter 5 Points Kill an enemy right before it reaches you
Jolly Killing 5 Points Kill 100 enemies
Man Handler 5 Points Kill an enemy with your fist
Combo Madness 10 Points Do a 6 kill combo
Present Frenzy 10 Points Quickly open 5 gifts consecutively
Strike! 10 Points Kill 4 enemies with 1 bowling ball
Survivalist 10 Points Defeat 6 waves in a row without dying
Too Hot For TV 10 Points Electrocute at least 3 enemies at once with a TV
Deathmas 25 Points Experience death from all enemy types
Efficiency 25 Points Survive 5 minutes in Time Mode
Immortal 25 Points Defeat 12 waves in a row without dying
Kingpin 25 Points Score 1500 points in Bowling Mode
Naughty Or Nice 25 Points Kill 1 of each enemy type
Spoiled Rotten 25 Points Upgrade everything at least once
Spread The Joy 25 Points Use all weapons
Dark Time 50 Points Survive 10 minutes in Time Mode
Darkest Night 50 Points Reach half the Wave Mode
Evil Dawn 50 Points Beat the Wave Mode
Hell Time 100 Points Survive 15 minutes in Time Mode
Well Prepared 100 Points Fully upgrade all weapons and traps

Author Comments

UPDATEv1.1: Boosted the water gun stats

Hey guys! SickDeathFiend and I decided to make a christmas game, I think it turned out pretty cool! Some kind of halloween-christmas crossover...haha but you'll be the judge of that won't you? We hope you like it! It's got great music by Josh Hunsaker and Antfish landed us his voice! So unwrap your christmas gifts but beware, you may not find what you're looking for...you may find...evilll.....mouahah ...MOUAHAHAHAHAAAAAAA! :D

Controls are with the mouse, shift to grab stuff through enemies and space to discard the current weapon or trap.

As usual, toggle quality (Q) or use the Dim Light option to play with better performance.

Enjoy!

Reviews


AlmostDragonAlmostDragon

Rated 4.5 / 5 stars December 18, 2010

A few flaws...

Monster, monster, monster, monster, monster, monster, squirtqun...fuck...

The later levels aren't even plausible unless you get one of the Dad weapons and even only then you have a fighting chance. Also, you never explained the leveling up part, didn't even realize there were two more tiers of weapons until I was halfway through the game :(


People find this review helpful!
Evil-Dog responds:

well do I have to explain what's written in your face? it says "Available" and "Reach 2:00 in wave mode" and Reach 4:00 in wave mode
seems pretty obvious to me.


thornhammer626thornhammer626

Rated 2 / 5 stars December 18, 2010

Beat it...

But the whole thing is too damn difficult. The presents keep spawning closer the games insanely repetitive the childs wepons are useless the dads weapons are garbage unless you get the shotgun or chainsaw and the moms weapons are the only thing good enough until the very end then you just hope you get a shotgun. Then the only way to survive is open presents till you find a decent weapon hope you dont get a damn squirt gun while 50 monsters come at you. It has potential but gotta make it less repetitive and tone down the difficulty or give ya more permanent weapons.


People find this review helpful!
Evil-Dog responds:

I see where you're coming from but we tweaked the stuff enough and it's pretty good hehe


HAYDS510HAYDS510

Rated 3.5 / 5 stars December 18, 2010

addictive

gave up at 3:20.. allways that fucking car. well, all up a decent game.. it's been a while since i punched a vomiting baby.


People find this review helpful!
Evil-Dog responds:

haha :D


SkyenskeaSkyenskea

Rated 5 / 5 stars December 18, 2010

Coping Well!

I'm not sure if anything changed in the game since the last reviewer who gave 5, but I found the learning curve to be perfectly workable. I lost several levels quite a few times, which I suppose might be disheartening except there are no lives and money total and upgrades remain bought. I also like that I can leave and come back to the same place and upgrades.
Having to lose so many times might be a bit troublesome for some gamers, however it's best approached as a more long term game, using the repeated levels to earn more money for upgrades (which help immensely) and gaining achievements. (e.g. if you're stuck on one level and know you're going to lose, aim to allow different monsters though each time to get all the different endings)
In terms of crapatflash's experience with being unable to obtain weapons fast enough, it could be random, but I think there is a tactic for the game which makes the current (unless its changed) drop-rate acceptable. For example, one part of the method I would reccomend is to go for the monsters you know to be easier (because they turned up first) and faster asap - the high HP monsters generally move slower, you can fend them off later, even if it's just with the fist! Meanwhile, more boxes (and hopefully weapons) have dropped.
Speaking of the fist however, I agree that it's almost entirely useless by maybe even 2:00 and perhaps an improvement would include upgrades for it across all three upgrade stages.
The switch in items over time is a little awkward too as the difficulty increases but the items drop slightly in power - however again, a little patience means this shouldn't be a problem in play.
Since I've already rambled on quite a bit (!) I'll also mention that generally speaking I love the style and the little losing animations - it gives a great, slightly unnerving overally atmosphere; creepy, but not bed-wettingly scary.
Anyway, I'm not a great gamer and I'm writing this somewhere between 5:00 and 5:10 - so it's definitely possible and an enjoyable game too! ^__^


People find this review helpful!
Evil-Dog responds:

thanks for the lengthy review, I believe you have seen through our design :D and we're glad you enjoyed it as is
it's not really random, better weapons spawns more often, weapons spawns every X enemies AT LEAST and those sort of rules. But I realize some people may not like to lose AT all


XyresicXyresic

Rated 2.5 / 5 stars December 18, 2010

Too hard

I know you people are going to hate this review, but what can you do.
The first few levels were fine, getting the hang of things, not too bad. By the time 1:30 rolled around I was still having fun, beating each level by the skin of my teeth. But then I hit the 2:00 mark, and shit just got fucked up. Monster after monster just kept popping up, and I couldn't beat them back with fist alone. In a panic I quickly opened all the gifts, hoping that there might at least be ONE weapon or trap in there. But for some reason, there was not a trap in sight. I mean COME ON, there were like 9 or 10 gifts there, and every single fucking one had a monster in it. The difficulty curve had become a right angle, and after attempting the same level over and over, only seeming to get 1 or 2 weapons for every 7 monsters and getting miserably beaten every time, I just felt deflated. This review would have been a 10/10 5/5 combo, but after getting curb stomped by those god forsaken robots one time too many I just feel annoyed at how good the game could have been. Maybe I'll consider playing again if you tweak the random spawn factor of the weapons and monsters to a slightly less one sided ratio.


People find this review helpful!
Evil-Dog responds:

we played a lot tweaking the progression and we think it's just fine. A little on the hard side but that's the fun :D