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Dec 17, 2010 | 11:13 PM EST

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Author Comments

YFYIAR is the drunken uncle of text-based adventures: Abusive, abrasive, and maybe a little funny.



Rated 4.5 / 5 stars

Very nicly done

seemed a little lazy since there was no animation done, just text, but it was still a great game. btw, solved on my own without looking at the reviews. YEAH.


Rated 4 / 5 stars


had to look at past reviews to get help on the last section, damn. nearly had it beat perfectly. Well its pretty cool for what it is, I liked the code you had to guess, that bit was funny, "wait how did you know that was the code?". good atmospheric music, maybe you should have added some minor graphics, even a font change when the computer goes a bit mental.


Rated 5 / 5 stars

wow. that was fun

yay hahoo waha!!! thanks for the plif.


Rated 4.5 / 5 stars

Creepy text... AWESOME


It's been so long since I played text-based game, but never have I played text-based game that insults and degrades you as a human. The eerie music and sie difference of the fonts was absolutely well done! I was disappointed this game didn't got recognized much. But please continue this style of text based game! I enjoyed every second of it!


Rated 2.5 / 5 stars

A solid platform for future games.

I can't rate this game highly since there wasn't much in the way of flash to rate. It was cool playing a new text-based adventure, especially one which acknowledges the limitations of programmed responses. Even so, I feel that the 'games vs. player' angle has been stressed enough by now that YFYIAR doesn't add anything new to the idea or even elaborate on it. The scenario was just forced upon us: the protagonist finds a note and decides that he's inside a game and it's communicating with him. I'm sure I'm not alone in finding this a bit of a stretch. This and the game's short-run time left a bad taste in my mouth and towards the end I became apathetic. There was no character development and so I never found myself annoyed by the insults. They were like white noise; I'd heard the same things from every bond villain ever conceived. This wasn't helped by how easy the puzzles were (I not sure most of them really qualify): Building the computer was as easy as three lines of obvious commands. Without wanting to give anything away I was disappointed by the end. The game was ultimately unsatisfying and a rushed ending did nothing to soften the blow. On a more positive note, the music really worked well. It's a standard loop for this sort of game but it avoids the angular sounds that make so many in-game tracks annoying.

I'm glad to see a text-based adventure. In future though I'd like more of a challenge and I'd like more of a story and believable dialogue.

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