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YFYIAR is the drunken uncle of text-based adventures: Abusive, abrasive, and maybe a little funny.
good game, i beat the whole thing and it was worth the while... i don't understand whether or not their is a point in the story though...
Love the left off ending. The game made absolutely no sense, and therefore makes it perfect, flawless, and immortal.
You find yourself in a room.
A great game i love text adventures and this just bring it to a whole new meaning with the trapped in a room feeling.
This was brilliant. Playing was oddly therapeutic for me; I eat insult and s**t self loathing, yet I was able to tell this... entity to f**k right off. Why do I allow people (who clearly don't know a damn thing) to make me feel like crap? This calls for a philosophical overhaul. I'll be thinking on this for a while; 5 stars because you may have just changed my life.
(Contains minor spoilers. I recommend you play the game to completion before reading this!)
I have to say, that was a real journey of the mind. I love the fact that the "supreme" and "perfect" being asks you questions that you'd really need to soul-search to find the answers to. What emotions would we be better off without?
The sudden end, however, disappointed me somewhat. I was expecting the character's trauma to continue for a while longer, as the sudden and constant insults were actually beginning to make me think. Remembering, however, that this is just a game, and that you, the creator, do not know me, and therefore could not criticise my personality, reminded me of just how vague and general insults can be, and still be felt by someone they weren't really being directed at. You have to pity both the "eternal one" and the protagonist in this one. The computer (It is an assumption on my part that it is a computer) claims to be too "perfect" to feel emotion, even though it has a clear, yet rather twisted human-like personality, yet succumbs to the one thing it claims not to have after seeing the protagonist's painful journey through the rooms.
Anyways, loved the game! I'd like to see more thought-provoking stuff from you, as you have a great idea of how to get in to a player's psyche. Kudos, brother. Kudos.
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