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Credits & Info

Uploaded
Dec 17, 2010 | 2:24 PM EST

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Author Comments

NOTE: As the programmer, I got permission from Black Media Powder to post it here on newgrounds. To quote Scott Barrett, the director on the project, "Post it anywhere and everywhere"

Drop the coin in the slot to START.

Produced by Black Powder Media and me, Joshua J. Morgan, as a tribute to Tron, the Video Game from Bally/Midway, based on the futuristic adventure motion picture from Walt Disney Productions.

This is a faithful Flash recreation of the Lightcycle level from the great classic Tron arcade game by Bally/Midway so be warned that it is HARD to beat!

FYI, there are about 10 MB of external files, mostly video of the 3D Tron arcade cabinet turnaround that plays during the "attract" screen.

CREDITS:
(hit the "C" key on the menu to view game credits)

TRON: LIGHTCYCLE CHALLENGE

PRODUCER: ART CURRIM
DIRECTOR: SCOTT BARRETT
CODE/AI: JOSHUA J. MORGAN
& GREGORY KUHLMANN
ATTRACT: PETER HIRSCHBERG

BLACK POWDER MEDIA @ 2010

There've been a few comments about "unresponsive controls". This is likely due to the fact that the game space is a GRID, with rows and columns that are much larger than the actual pixels, so often times, when you hit a key, you will NOT immediately turn because the blue cycle is BETWEEN rows/columns. Often times, it will LOOK like you've got room to turn at the last second, but it will already be TOO LATE because the next available row/column is blocked by a wall or light trail.

Reviews


Ryyan2345Ryyan2345

Rated 5 / 5 stars July 28, 2014

DAMN YEAH WHO SAYS NOO IS JUST A DUDE THAT DOSENT LIKE GAMES IF IM RIGHT PRESS PLUS!


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HyptosisHyptosis

Rated 5 / 5 stars June 29, 2014

I can't beat the first level, but man, the nostalgia.


People find this review helpful!

borraborra

Rated 5 / 5 stars June 24, 2014

Yes, Just beat all 12 levels

This game is insanely hard
I loved it


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jduhdugjduhdug

Rated 1.5 / 5 stars June 20, 2014

just no.



FilmatraFilmatra

Rated 2 / 5 stars June 15, 2014

The worst part about this game is that the enemy fucking light cycles always cut in front of you or collide head on. If they had practical self-preservation, they would not do this, as it would kill them too. Ughhhh.


joshmorgan responds:

I feel your pain, tankman09, but we wanted to stay true to the original 1982 arcade game, which was punishingly difficult (classic arcade games were called "quarter-eaters" for a reason), and the original developers seemed to sadistically taunt the player by denying us the satisfaction of at least having the enemy explode too.

Thanks for playing!

Josh