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TRON:Lightcycle Challenge

Score:
rated 4.42 / 5 stars
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Genre:
Action - Other
Tags:
arcade
tron
lightcycle

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Credits & Info

Uploaded
Dec 17, 2010 | 2:24 PM EST
File Info
Game
74.4 kb

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Author Comments

NOTE: As the programmer, I got permission from Black Media Powder to post it here on newgrounds. To quote Scott Barrett, the director on the project, "Post it anywhere and everywhere"

Drop the coin in the slot to START.

Produced by Black Powder Media and me, Joshua J. Morgan, as a tribute to Tron, the Video Game from Bally/Midway, based on the futuristic adventure motion picture from Walt Disney Productions.

This is a faithful Flash recreation of the Lightcycle level from the great classic Tron arcade game by Bally/Midway so be warned that it is HARD to beat!

FYI, there are about 10 MB of external files, mostly video of the 3D Tron arcade cabinet turnaround that plays during the "attract" screen.

CREDITS:
(hit the "C" key on the menu to view game credits)

TRON: LIGHTCYCLE CHALLENGE

PRODUCER: ART CURRIM
DIRECTOR: SCOTT BARRETT
CODE/AI: JOSHUA J. MORGAN
& GREGORY KUHLMANN
ATTRACT: PETER HIRSCHBERG

BLACK POWDER MEDIA @ 2010

There've been a few comments about "unresponsive controls". This is likely due to the fact that the game space is a GRID, with rows and columns that are much larger than the actual pixels, so often times, when you hit a key, you will NOT immediately turn because the blue cycle is BETWEEN rows/columns. Often times, it will LOOK like you've got room to turn at the last second, but it will already be TOO LATE because the next available row/column is blocked by a wall or light trail.

Reviews


BYKBYMBYKBYM

Rated 3.5 / 5 stars December 17, 2012

Can't at least the cycle I hit dies with me?


joshmorgan responds:

I tried to match the original arcade TRON game as closely as possible, and in the original arcade Lightcycle levels, when you crash into the enemy, you die, but not the enemy.

And besides, you crashed regardless, so would it really matter if the enemy dies too?

One major difference between my version and the original, is that the original game had preset pattern algorithms that controlled the enemy AI behavior in each level, but since I did not know those algorithms, I made the enemy AI actively try to make you crash by cutting you off. So this behavior makes it more likely in this version to have head-to-head collisions where the enemy crashes into you directly.


xXMinecraftBrosXxxXMinecraftBrosXx

Rated 5 / 5 stars November 24, 2012

AWESOME I LOVE THIS GAME AND I LOVE TRON 100,000,00/10



ecylisisecylisis

Rated 2 / 5 stars November 9, 2012

How come the other guy can crash himself into me and not die but if I do it I die?


joshmorgan responds:

I tried to match the original arcade TRON game as closely as possible, and in the original arcade Lightcycle levels, when you crash into the enemy, you die, but not the enemy.

And besides, you crashed regardless, so would it really matter if the enemy dies too?

One major difference between my version and the original, is that the original game had preset pattern algorithms that controlled the enemy AI behavior in each level, but since I did not know those algorithms, I made the enemy AI actively try to make you crash by cutting you off. So this behavior makes it more likely in version to have head-to-head collisions where the enemy crashes into you directly.


triston80triston80

Rated 1 / 5 stars November 3, 2012

Bit of a fail.


joshmorgan responds:

Why is it a fail? Did you ever play the original TRON arcade game?


PoisonHeartPoisonHeart

Rated 5 / 5 stars October 13, 2012

Tron is my favorite movie of all time, and the only thing better than this was the Discs of Tron machine. This is still pretty cool, though, feels like a little Tron-shrine.

uh, not sure how to review this since it's exactly the game. Let's see....

out of 10...

design - 9 (cool cabinet turnaround, but may anger players who check the filesize)
sfx - 10 (not sure if you recreated them, recorded them, or whatever but awesome)
gameplay - 10 (c'mon, it's the original lightcycle simulator)


People find this review helpful!
joshmorgan responds:

Many thanks! We worked really hard to make this a faithful recreation of the Lightcycle level from the original arcade game, so I love hearing when fans like it!

The CG cabinet turnaround and the SFX where both supplied to me by the guys at Black Powder Media. The 3D cabinet turnaround was created by CG artist Peter Hirschberg, but I don't know where the sounds came from (though I suspect they were recorded straight out of Scott's original TRON arcade cabinet that he's got in his studio along with an original Discs of Tron machine). We played the heck out of those cabinets while studying the game for this version.