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Masko The Game

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Author Comments

CHARACTERS:

MASKO:
"Human Aid Company," an organization that helps improve human lives by ghost intervention, sends Masko to the human world to improve human circumstances. Masko is an erratic ghost and the worst employee in the company; he never fully succeeds in accomplishing his goal.
He is different from the other ghosts because he has a mask, that's why he is named masko. His speed is faster than other ghosts, because he is small and quick. His first move, short-range move, is using head to attack the opponent. His second move, long-range move, is spiting out little masko spirit to attack the opponent. His ultimate move, Masko will duplicate another Masko to help him during the battle.

JACKRETTE:
The company knows that Masko would be failing his tasks again, so they send Jackrette, the best employee of the company, to look over Masko and try to help him in improving his skills. Jackrette's signature is his green jacket. Jackrette is the strongest ghost that has more experience than Masko, so his attacks can make more damage than Masko. But on the other hand, he moves very slow compared with Masko's speed.

FEVIL:
Fevil is a ghost from the rival company of "Human Aid Company", which the company that he comes from does an opposite thing. Instead of helping humans, they make humans suffer. Fevil is a fire-type devil that has an arrow tail as his signature. Fevil is a cunning little devil, who has high speed and high attack points.

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cool

ok it omg n lol "s game

WOW

is this the continuos of your episode masko series? i like to see more of your episodes and of course more to come in this game. i think the fire guy is pretty intense! i really want to see him in the cartoon. great job. (Y)

this is awesome

i love your character design. they're unique. Seriously, you should have done more characters and attacks. Keep it up

Not as good as it looks

Before I commence the criticism, I would like to commend you on the fact the game looks and runs very smoothly. Nice work on that.

However, the gameplay doesn't quite match up. I know that this is kind of a "small" game, but it's still pretty simplistic. There should be at least two more combo skills in order to keep the game from being "SHOOT SHOOT PUNCH SHOOT SHOOT". Also, there should be some limit to the ranged skills or just a longer cooldown because I feel like I'm being bombarded whenever I try to set up a ranged attack.

Additionally, there should be a counter attack of some sort so that you don't just have to keep smashing the C key to kill your opponent without even some difficulty.

Some things to ponder,
KarpOfMagik

Not bad at all

There were a glitch, however, where my enemy fell through the floor of the arena and I never saw him again. As a whole however, it has potential. Add some more characters and stages (and perhaps a few more moves) and you'll have a great fighting game here.

Credits & Info

Views
7,457
Faves:
6
Votes
6
Score
3.50 / 5.00

Uploaded
Dec 17, 2010
1:42 PM EST