Created with Little Fighter game sprites, this series is like a hardcore in-game cinema.
The world as we know it comes to an end.
A quirky show that happens to include a duck.
Button 1 (Furthest Left)- Food
Button 2(Middle)- Happiness/Play/whatever makes an alien happy :/
Button 3: Poop
Press "R" if you want to restart the Java
So insomnia has struck and I decided to play around with counters and the "Java" sprite from my first game "Javaders." Took longer than it should have because an animation just wasn't working. This was more for a test on counters, but I made the decreases short timewise so you shouldn't be too bored watching the hunger, happiness, and poop levels
If you use GF2, the counter object is great for not only enemy health, but you can program it so effects such as poison can be used in your game. This is a must have object for anyone thinking of doing an RPG.
If you are also wondering about the "Instruction" on the side, as said, this is a "Knock-off," such as those cheap digital pets in the dollar store. I had one and the instructions were in the same broken english. All I need now is the "Sad Onion" as Dr. Ashens would say. XD.
There is also no sound to it because, let's face it, if you're clicking those buttons at 2000 times a second, the beeping will drive you insane.
Anyways, if you want to waste a minute or want to watch something die in a matter of seconds, feel free to play.