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Dec 15, 2010 | 2:47 PM EST

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Faster than a hedgehog 5 Points Grab a Pizza
Level Artist 10 Points Create a level
Stiefie Wunder 10 Points Bump into 500 mines in total
Ring Collector 25 Points Grab 1000 Rings in total
Ring King 50 Points Grab 5000 Rings in total
All Together now! 100 Points Unlock the other Runners
Hunter/Prey 100 Points Kick 30 mines against a boss.
Mission Complete! 100 Points Beat all missions
Fat Runner Secret Medal: Unlock this medal to view its details!
The cake is a lie. Secret Medal: Unlock this medal to view its details!
Lucky User Secret Medal: Unlock this medal to view its details!
The Great Creator Secret Medal: Unlock this medal to view its details!
Run the Line Secret Medal: Unlock this medal to view its details!
YOU WIN!!! Secret Medal: Unlock this medal to view its details!

Author Comments

18/12/10 - improved obstacles for mission 2C, 3C and 5C.
17/12/10 - reduced mine collision area.
15/12/10 - slowed down the animation.

Line Runner is back! Race through different obstacles by drawing a path for your runner. Collect rings for speed while avoiding the purple mines.

In addition to new levels and bosses, I introduce "LR Designer" - a built-in software for creating and sharing your own levels. Each level you upload to Newgrounds is entitled a scoreboard of its very own.

MOUSE MOVE - draw path
LEFT CLICK - dodge up or down
SPACE - pause
ARROWS - volume adjust



Rated 3 / 5 stars

Not Bad

The idea is great, But I found that sometimes my character doesn't quite react like he should, It seems to lag when the stage speeds up. I also agree with some previous comments, I'm not to fond of the controls. Also the missles are a little do difficult to avoid.

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Rated 3 / 5 stars

A lot like "Solipskier"

Not a terrible game but I couldn't help but think about "Solipskier" as I played it. However, I do think in certain ways, there's SOME originality in the idea of drawing to progress in a game. I like that you can flip your character around by clicking on it. However, I think that while using the mouse, there wasn't enough control over him, it gets quickly awkward to move him around, which was somewhat of a problem in "Solipskier" too, although that game had better finesse.

Overall, I feel like this game has potential but I'm not sure if the final execution of it was right. Either way, it is nice to be able to make your own levels, but better luck next time.


Rated 3 / 5 stars


avarage, also, solipskier already did this, and better


Rated 3 / 5 stars

No medals? Fun game though.

nice game but it is in games with medals and I don't see any medals..

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Rated 3 / 5 stars


I like the premise of the game, but there's too many design issues that hinder my enjoyment of this game.

First off, the perspective is way too close. I can't see anything that's coming up because I'm jammed right next to my character.

Secondly, the visuals are crowded. This is where you should take a note from Solipskier and try to use easily identifiable color schemes. If it's fast paced, we need information at nothing more than a glance.

Lastly, the paintbrush is stuck on a single vertical line. Why can't I move it around the screen? I felt a severe disconnect controlling my character because of this. I can't prepare for anything by moving the brush forward. Remember, a computer mouse runs on a plane. If your game relies on the mouse, you need to consider this.

In the end, I'll give it a six and a two. I couldn't bring myself to enjoy it.

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