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Dec 3, 2010 | 4:19 PM EST

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Author Comments

"SteamBirds: Survival" (SB:S) is a dogfighting strategy game that lets you take on an ever-growing number of enemies until you finally bite the dust. It is the sequel to the hit game "Steambirds", which was played by over 10m people worldwide, praised by sites such as Penny Arcade and Rock Paper Shotgun, and was recently ported to iOS and Android.

SB:S features 24 distinct planes, each of which have unique strengths and weakness that emphasize different play styles. Each plane has its own local and global leaderboard, so you can pick your favorite then fight to distinguish yourself as the master of that plane!

How long can you last against an endless onslaught of enemies? A million lives depend on the answer to that question..!



Rated 4.5 / 5 stars December 9, 2010


I was just flying the canabalt, and the interface you use to control the plane ended up off of the map and I couldn't access it.

The game itself though is great, wonderful way to kill time and enjoy doing it.

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Rated 4.5 / 5 stars December 10, 2010

hahah some of these can't be legit. some of them..

I got 7th in the world for that one plane that has 10/10 for guns and shoots insanely fast. 77k or something.

So it IS possibe. Well for that plane anyways lol. Only played this a few times too hmm..

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Rated 4 / 5 stars December 9, 2010

Great game.

Just like the first one and the music reminds me a lot of medal of honor front lines


Rated 4 / 5 stars December 9, 2010

pretty good entertaining for awhile

played for awhile kinda the same thing again and again but good game

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Rated 4 / 5 stars December 8, 2010

Not sure it lived up to the potential

First of all: I love these games.

But the inability to control multiple planes really diminished the experience - it would be awesome to set up a battle with a couple of fast planes and a fortress vs a wave of enemy fighters.

It also didn't really seem like you were defending anything. If enemy bombers had been doing bombing runs on ground-based targets, maybe there'd be an incentive to take them out quicker, for example...

Anyway, I realise you're just testing the waters for a large-scale Steambirds game... But this was too repetitive, and choosing multiple planes to control would have allowed for greater customisation and replayability.

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