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Hex Battles

Score:
rated 3.51 / 5 stars
Views:
8,182 Views
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Genre:
Strategy - Other
Tags:
multiplayer
hex
gamesbutler
submu

Credits & Info

Uploaded
Dec 3, 2010 | 11:10 AM EST

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Author Comments

Hi guys!

This is our latest game Hex Battles! Play the campaign or play against a friend in this strategy game.

Enjoy :)

Reviews


sonicmeerkatsonicmeerkat

Rated 3 / 5 stars

im having tecnical problems it keeps lagging its a good game but could the teams look more diverse?



doobellaugtsydoobellaugtsy

Rated 5 / 5 stars

Awsome game

Really fun Stratagy game



SilverUchihaSilverUchiha

Rated 3.5 / 5 stars

Good bits and bad bits

I like the AI. They beat my PC Risk game, no question. I also like the concept. Maybe add different types of units and more lands in a later version or something because I like all of what you did there so far.

Now, the bad bits. I don't hate games that are won by luck. Hell, I don't mind Risk, Texas Hold Em, or the various Children's Card Games I play... Shadow Children's Card games. Anyway, the big problem isn't the luck-based winning, but trying to understand how your units are earned and distributed. I also don't like how you can have a huge clump of 10Units in back but they are completely stuck and useless for the majority of the game. It would be better if you could move those big units through any friendly space. I would also like to be able to assign where my reinforcements go. The randomness of that is a tad unhelpful.

I'd also like to know what determines how many units you get and where you get them. Also, how are battles determined? I know luck, but how can I got up 10 v 8 and lose all but 1 unit some times and then other times I come out with 7 left over OR I lose nothing. Some of the numbers just don't make sense and I feel like there could be more here if they did or were explained a bit better.

Good game, but I'd like to know what's up with the numbers.


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ProfessorFlashProfessorFlash

Rated 3 / 5 stars

too random

Got to agree with papaonn, way too random. These kind of games rely on some random factor, but I feel that I just get boned too often in this game. I even lost a 4-1 match, what are the odds of that? And what's up with the neutral places? I had two 10/10 and one 9/10 troops go against a 10/10 neutral rock, and I got the neutral down to 8/10 but my troops went to 1/10 (losing massively against them I guess?). Are they some super unit or I got very unlucky?

Played the "tribal wars" mission for about 10 minutes, it was a massive stalemate as we both had half of the map. And that leads to my next point; why can't I transfer my troops from one area to another? The stalemate was caused because this feature is missing. We both had our units in the back gaining strength and when you got close to them, they instantly drive you back and it becomes a back and forth that never ends. I quit the game seeing as the stalemate just kept going on.

As the game type is nothing new, I got to compare it to other alike games and in that race this one falls short. It's average at best.


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papaonnpapaonn

Rated 4 / 5 stars

GOOD but..

Game AI and concept itself is nice and works fine and intelligently,
however ... there are too much random factors inside, i dont want to lose by this random factors which i try to think hard and at the end all are determined by randomness.

i give u a 5/5 for the A.I , but 8/10 for the randomness.


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